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| author | Ray <[email protected]> | 2021-09-10 17:23:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-09-10 17:23:48 +0200 |
| commit | 40ec7a6236cec9befab2dcb22d3dce384d76291c (patch) | |
| tree | 5ff12bf45dca097b4c4a390b97426ddd2bce19a3 /src/core.c | |
| parent | 352ea80a1fb556d2232a152c82db4b1451093524 (diff) | |
| download | raylib-40ec7a6236cec9befab2dcb22d3dce384d76291c.tar.gz raylib-40ec7a6236cec9befab2dcb22d3dce384d76291c.zip | |
Update core.c
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -4856,7 +4856,9 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent * // NOTE: Window resizing not allowed by default static void WindowSizeCallback(GLFWwindow *window, int width, int height) { - SetupViewport(width, height); // Reset viewport and projection matrix for new size + // Reset viewport and projection matrix for new size + SetupViewport(width, height); + CORE.Window.currentFbo.width = width; CORE.Window.currentFbo.height = height; CORE.Window.resizedLastFrame = true; @@ -4866,8 +4868,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) // Set current screen size CORE.Window.screen.width = width; CORE.Window.screen.height = height; + // NOTE: Postprocessing texture is not scaled to new size - } // GLFW3 WindowIconify Callback, runs when window is minimized/restored |
