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| author | Ray <[email protected]> | 2021-06-17 11:17:39 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-17 11:17:39 +0200 |
| commit | 68e408474d3a2e469cd8ce88208fffdb3e81dc47 (patch) | |
| tree | 0d8430c785808578c7546e2021ca9d8bffa4b258 /src/core.c | |
| parent | 942657fc7c8ea0cbabb15b3f1952c6364ce29c5e (diff) | |
| download | raylib-68e408474d3a2e469cd8ce88208fffdb3e81dc47.tar.gz raylib-68e408474d3a2e469cd8ce88208fffdb3e81dc47.zip | |
Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 31 |
1 files changed, 16 insertions, 15 deletions
@@ -56,7 +56,7 @@ * WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or * blocking the device is not restored properly. Use with care. * -* #define SUPPORT_MOUSE_CURSOR_NATIVE (Raspberry Pi and DRM only) +* #define SUPPORT_MOUSE_CURSOR_POINT * Draw a mouse pointer on screen * * #define SUPPORT_BUSY_WAIT_LOOP @@ -387,7 +387,7 @@ typedef struct CoreData { Point position; // Window position on screen (required on fullscreen toggle) Size display; // Display width and height (monitor, device-screen, LCD, ...) Size screen; // Screen width and height (used render area) - Size currentFbo; // Current render width and height, it could change on BeginTextureMode() + Size currentFbo; // Current render width and height (depends on active fbo) Size render; // Framebuffer width and height (render area, including black bars if required) Point renderOffset; // Offset from render area (must be divided by 2) Matrix screenScale; // Matrix to scale screen (framebuffer rendering) @@ -1952,22 +1952,22 @@ void BeginDrawing(void) // End canvas drawing and swap buffers (double buffering) void EndDrawing(void) { -#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE) - // On native mode we have no system mouse cursor, so, - // we draw a small rectangle for user reference + rlDrawRenderBatchActive(); // Update and draw internal render batch + +#if defined(SUPPORT_MOUSE_CURSOR_POINT) + // Draw a small rectangle on mouse position for user reference if (!CORE.Input.Mouse.cursorHidden) { DrawRectangle(CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y, 3, 3, MAROON); + rlDrawRenderBatchActive(); // Update and draw internal render batch } #endif - rlDrawRenderBatchActive(); // Update and draw internal render batch - #if defined(SUPPORT_GIF_RECORDING) - #define GIF_RECORD_FRAMERATE 10 - + // Draw record indicator if (gifRecording) { + #define GIF_RECORD_FRAMERATE 10 gifFramesCounter++; // NOTE: We record one gif frame every 10 game frames @@ -1992,6 +1992,7 @@ void EndDrawing(void) #endif #if defined(SUPPORT_EVENTS_AUTOMATION) + // Draw record/play indicator if (eventsRecording) { gifFramesCounter++; @@ -2018,8 +2019,8 @@ void EndDrawing(void) } #endif - SwapBuffers(); // Copy back buffer to front buffer - + SwapBuffers(); // Copy back buffer to front buffer (screen) + // Frame time control system CORE.Time.current = GetTime(); CORE.Time.draw = CORE.Time.current - CORE.Time.previous; @@ -2040,13 +2041,13 @@ void EndDrawing(void) } PollInputEvents(); // Poll user events - + #if defined(SUPPORT_EVENTS_AUTOMATION) + // Events recording and playing logic if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter); - - // TODO: When should we play? After/before/replace PollInputEvents()? - if (eventsPlaying) + else if (eventsPlaying) { + // TODO: When should we play? After/before/replace PollInputEvents()? if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false; PlayAutomationEvent(CORE.Time.frameCounter); } |
