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| author | Ray <[email protected]> | 2020-01-29 11:42:55 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-29 11:42:55 +0100 |
| commit | 6a2e51ec78b6786cd37e3277d667f2a07cbba8bc (patch) | |
| tree | fe836452352ea55496d9a48c44402c664583ee99 /src/core.c | |
| parent | e6d304cdc2aff2e67e08a3ffcb245d6d9b5fed09 (diff) | |
| download | raylib-6a2e51ec78b6786cd37e3277d667f2a07cbba8bc.tar.gz raylib-6a2e51ec78b6786cd37e3277d667f2a07cbba8bc.zip | |
Added comments related to #837
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -2688,7 +2688,9 @@ static bool InitGraphicsDevice(int width, int height) //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) - // NOTE: If using external GLFW, it requires latest GLFW 3.3 for this functionality + // Resize window content area based on the monitor content scale. + // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. + // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on #endif |
