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| author | raysan5 <[email protected]> | 2020-04-27 17:41:29 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-04-27 17:41:29 +0200 |
| commit | 6e2d39c51bc7a1ea382ab4179b74c882f2fd925c (patch) | |
| tree | d37227ce04cf925b45b2475888a4b87e736e4ad8 /src/core.c | |
| parent | ce2e48af52b4429ece5653cda35827c578c8e84c (diff) | |
| download | raylib-6e2d39c51bc7a1ea382ab4179b74c882f2fd925c.tar.gz raylib-6e2d39c51bc7a1ea382ab4179b74c882f2fd925c.zip | |
ADDED: IsWindowFocused()
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 22 |
1 files changed, 21 insertions, 1 deletions
@@ -352,6 +352,7 @@ typedef struct CoreData { const char *title; // Window text title const pointer bool ready; // Flag to check if window has been initialized successfully bool minimized; // Flag to check if window has been minimized + bool focused; // Flag to check if window has been focused bool resized; // Flag to check if window has been resized bool fullscreen; // Flag to check if fullscreen mode required bool alwaysRun; // Flag to keep window update/draw running on minimized @@ -498,6 +499,7 @@ static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window #endif @@ -842,7 +844,7 @@ bool WindowShouldClose(void) #endif } -// Check if window has been minimized (or lost focus) +// Check if window has been minimized bool IsWindowMinimized(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) @@ -852,6 +854,16 @@ bool IsWindowMinimized(void) #endif } +// Check if window has the focus +bool IsWindowFocused(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) + return CORE.Window.focused; +#else + return false; +#endif +} + // Check if window has been resized bool IsWindowResized(void) { @@ -2934,6 +2946,7 @@ static bool InitGraphicsDevice(int width, int height) glfwSetCharCallback(CORE.Window.handle, CharCallback); glfwSetScrollCallback(CORE.Window.handle, ScrollCallback); glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); + glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback); glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); glfwMakeContextCurrent(CORE.Window.handle); @@ -4125,6 +4138,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified) else CORE.Window.minimized = false; // The window was restored } +// GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowFocusCallback(GLFWwindow *window, int focused) +{ + if (focused) CORE.Window.focused = true; // The window was focused + else CORE.Window.focused = false; // The window lost focus +} + // GLFW3 Window Drop Callback, runs when drop files into window // NOTE: Paths are stored in dynamic memory for further retrieval // Everytime new files are dropped, old ones are discarded |
