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authorRay <[email protected]>2018-07-29 23:40:13 +0200
committerGitHub <[email protected]>2018-07-29 23:40:13 +0200
commit7154a833138d4ec2990d7503bd8dfbd47920e9f7 (patch)
treee1dd5530a916091eb2fb59082bad0f832617ace6 /src/core.c
parent78487f7521a48460dda9560569add9893a4862cc (diff)
parent89cec68565cb9540dfaca303e1fe72c6b65618f7 (diff)
downloadraylib-7154a833138d4ec2990d7503bd8dfbd47920e9f7.tar.gz
raylib-7154a833138d4ec2990d7503bd8dfbd47920e9f7.zip
Merge pull request #610 from pamarcos/fix_chdir_macos
[games] Prevent GLFW changing working dir to 'Resources'
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index aa76e88c..a1a1b1f9 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1869,6 +1869,10 @@ static bool InitGraphicsDevice(int width, int height)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetErrorCallback(ErrorCallback);
+#if defined(__APPLE__)
+ glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
+#endif
+
if (!glfwInit())
{
TraceLog(LOG_WARNING, "Failed to initialize GLFW");