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| author | Ray <[email protected]> | 2019-12-16 18:06:48 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-12-16 18:06:48 +0100 |
| commit | 8473e94879505c68cdd30665d0b1982e68b5b759 (patch) | |
| tree | df8cc5f720f4d2e1ca31f6c01b4e90a974042453 /src/core.c | |
| parent | 8dece6a179761fc1a40adea44f44d614f82fda21 (diff) | |
| download | raylib-8473e94879505c68cdd30665d0b1982e68b5b759.tar.gz raylib-8473e94879505c68cdd30665d0b1982e68b5b759.zip | |
Add some comments on desktop multi-touch
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -2589,8 +2589,16 @@ Vector2 GetTouchPosition(int index) position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2; } #elif defined(PLATFORM_RPI) + position = touchPosition[index]; + #else // PLATFORM_DESKTOP + + // TODO: GLFW is not supporting multi-touch input just yet + + // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + if (index == 0) position = GetMousePosition(); #endif |
