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authorRay <[email protected]>2018-06-24 12:44:58 +0200
committerGitHub <[email protected]>2018-06-24 12:44:58 +0200
commitbd957c7442974d7c9bdab1d01709ee1a73c70c4f (patch)
tree529c26f758e789429fb13c506bd4dadb8ae08933 /src/core.c
parentb1d38100110c736b14fa98b0981b0934d6d404e7 (diff)
parent59ebe1b7c322232f38c98afa7d5df8fade9bc6f5 (diff)
downloadraylib-bd957c7442974d7c9bdab1d01709ee1a73c70c4f.tar.gz
raylib-bd957c7442974d7c9bdab1d01709ee1a73c70c4f.zip
Merge pull request #557 from Martinfx/max-support-bsd-os
Added support OpenBSD, NetBSD, DragonFly OS
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core.c b/src/core.c
index 3dbe4199..b00f8c44 100644
--- a/src/core.c
+++ b/src/core.c
@@ -5,7 +5,7 @@
* PLATFORMS SUPPORTED:
* - PLATFORM_DESKTOP: Windows (Win32, Win64)
* - PLATFORM_DESKTOP: Linux (X11 desktop mode)
-* - PLATFORM_DESKTOP: FreeBSD (X11 desktop)
+* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian)
@@ -15,7 +15,7 @@
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
-* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD
+* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID
@@ -57,7 +57,7 @@
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* DEPENDENCIES:
-* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD)
+* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)