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| author | Ray <[email protected]> | 2018-06-24 12:44:58 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-06-24 12:44:58 +0200 |
| commit | bd957c7442974d7c9bdab1d01709ee1a73c70c4f (patch) | |
| tree | 529c26f758e789429fb13c506bd4dadb8ae08933 /src/core.c | |
| parent | b1d38100110c736b14fa98b0981b0934d6d404e7 (diff) | |
| parent | 59ebe1b7c322232f38c98afa7d5df8fade9bc6f5 (diff) | |
| download | raylib-bd957c7442974d7c9bdab1d01709ee1a73c70c4f.tar.gz raylib-bd957c7442974d7c9bdab1d01709ee1a73c70c4f.zip | |
Merge pull request #557 from Martinfx/max-support-bsd-os
Added support OpenBSD, NetBSD, DragonFly OS
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -5,7 +5,7 @@ * PLATFORMS SUPPORTED: * - PLATFORM_DESKTOP: Windows (Win32, Win64) * - PLATFORM_DESKTOP: Linux (X11 desktop mode) -* - PLATFORM_DESKTOP: FreeBSD (X11 desktop) +* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) * - PLATFORM_DESKTOP: OSX/macOS * - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64) * - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian) @@ -15,7 +15,7 @@ * CONFIGURATION: * * #define PLATFORM_DESKTOP -* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD +* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly * NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it * * #define PLATFORM_ANDROID @@ -57,7 +57,7 @@ * Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() * * DEPENDENCIES: -* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD) +* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly) * raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion) * camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person) * gestures - Gestures system for touch-ready devices (or simulated from mouse inputs) |
