diff options
| author | Ray <[email protected]> | 2017-08-25 01:53:15 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-08-25 01:53:15 +0200 |
| commit | c074783861994fb9f3bcc618b776a41dc57b50d0 (patch) | |
| tree | 63fdca2144cd13f6a537e76d6a3f8712ae106ead /src/core.c | |
| parent | 910b4b5d53d9a904070807de5e8a66edadd939e3 (diff) | |
| parent | 0fc1323c80c2501c36741c05fd771ac1d001d049 (diff) | |
| download | raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.tar.gz raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.zip | |
Merge pull request #346 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 258 |
1 files changed, 95 insertions, 163 deletions
@@ -109,6 +109,10 @@ #include "external/gif.h" // Support GIF recording #endif +#if defined(__linux__) || defined(PLATFORM_WEB) + #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif + #include <stdio.h> // Standard input / output lib #include <stdlib.h> // Required for: malloc(), free(), rand(), atexit() #include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer @@ -328,7 +332,6 @@ static char configFlags = 0; // Configuration flags (bit based) static bool showLogo = false; // Track if showing logo at init is enabled #if defined(SUPPORT_GIF_RECORDING) -static GifWriter gifWriter; static int gifFramesCounter = 0; static bool gifRecording = false; #endif @@ -409,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread // Initialize window and OpenGL context void InitWindow(int width, int height, const char *title) { - TraceLog(INFO, "Initializing raylib (v1.7.0)"); + TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); // Store window title (could be useful...) windowTitle = title; @@ -472,7 +475,7 @@ void InitWindow(int width, int height, const char *title) // Initialize Android activity void InitWindow(int width, int height, void *state) { - TraceLog(INFO, "Initializing raylib (v1.7.0)"); + TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); app_dummy(); @@ -488,19 +491,19 @@ void InitWindow(int width, int height, void *state) int orientation = AConfiguration_getOrientation(app->config); - if (orientation == ACONFIGURATION_ORIENTATION_PORT) TraceLog(INFO, "PORTRAIT window orientation"); - else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TraceLog(INFO, "LANDSCAPE window orientation"); + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TraceLog(LOG_INFO, "PORTRAIT window orientation"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TraceLog(LOG_INFO, "LANDSCAPE window orientation"); // TODO: Automatic orientation doesn't seem to work if (width <= height) { AConfiguration_setOrientation(app->config, ACONFIGURATION_ORIENTATION_PORT); - TraceLog(WARNING, "Window set to portraid mode"); + TraceLog(LOG_WARNING, "Window set to portraid mode"); } else { AConfiguration_setOrientation(app->config, ACONFIGURATION_ORIENTATION_LAND); - TraceLog(WARNING, "Window set to landscape mode"); + TraceLog(LOG_WARNING, "Window set to landscape mode"); } //AConfiguration_getDensity(app->config); @@ -514,7 +517,7 @@ void InitWindow(int width, int height, void *state) InitAssetManager(app->activity->assetManager); - TraceLog(INFO, "Android app initialized successfully"); + TraceLog(LOG_INFO, "Android app initialized successfully"); // Wait for window to be initialized (display and context) while (!windowReady) @@ -538,7 +541,7 @@ void CloseWindow(void) #if defined(SUPPORT_GIF_RECORDING) if (gifRecording) { - GifEnd(&gifWriter); + GifEnd(); gifRecording = false; } #endif @@ -593,7 +596,7 @@ void CloseWindow(void) pthread_join(gamepadThreadId, NULL); #endif - TraceLog(INFO, "Window closed successfully"); + TraceLog(LOG_INFO, "Window closed successfully"); } // Check if KEY_ESCAPE pressed or Close icon pressed @@ -633,7 +636,7 @@ void ToggleFullscreen(void) #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - TraceLog(WARNING, "Could not toggle to windowed mode"); + TraceLog(LOG_WARNING, "Could not toggle to windowed mode"); #endif } @@ -674,9 +677,9 @@ void SetWindowMonitor(int monitor) if ((monitor >= 0) && (monitor < monitorCount)) { glfwSetWindowMonitor(window, monitors[monitor], 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); - TraceLog(INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + TraceLog(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); } - else TraceLog(WARNING, "Selected monitor not found"); + else TraceLog(LOG_WARNING, "Selected monitor not found"); #endif } @@ -806,8 +809,8 @@ void EndDrawing(void) { // Get image data for the current frame (from backbuffer) // NOTE: This process is very slow... :( - unsigned char *screenData = rlglReadScreenPixels(screenWidth, screenHeight); - GifWriteFrame(&gifWriter, screenData, screenWidth, screenHeight, 10, 8, false); + unsigned char *screenData = rlReadScreenPixels(screenWidth, screenHeight); + GifWriteFrame(screenData, screenWidth, screenHeight, 10, 8, false); free(screenData); // Free image data } @@ -882,7 +885,7 @@ void Begin3dMode(Camera camera) // Setup perspective projection float aspect = (float)screenWidth/(float)screenHeight; - double top = 0.01*tan(camera.fovy*PI/360.0); + double top = 0.01*tan(camera.fovy*0.5*DEG2RAD); double right = top*aspect; // NOTE: zNear and zFar values are important when computing depth buffer values @@ -892,8 +895,8 @@ void Begin3dMode(Camera camera) rlLoadIdentity(); // Reset current matrix (MODELVIEW) // Setup Camera view - Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up); - rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera) rlEnableDepthTest(); // Enable DEPTH_TEST for 3D } @@ -909,8 +912,6 @@ void End3dMode(void) rlMatrixMode(RL_MODELVIEW); // Get back to modelview matrix rlLoadIdentity(); // Reset current matrix (MODELVIEW) - //rlTranslatef(0.375, 0.375, 0); // HACK to ensure pixel-perfect drawing on OpenGL (after exiting 3D mode) - rlDisableDepthTest(); // Disable DEPTH_TEST for 2D } @@ -974,50 +975,21 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) // Store values in a vector Vector3 deviceCoords = { x, y, z }; - TraceLog(DEBUG, "Device coordinates: (%f, %f, %f)", deviceCoords.x, deviceCoords.y, deviceCoords.z); + TraceLog(LOG_DEBUG, "Device coordinates: (%f, %f, %f)", deviceCoords.x, deviceCoords.y, deviceCoords.z); - // Calculate projection matrix (from perspective instead of frustum) - Matrix matProj = MatrixPerspective(camera.fovy, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0); + // Calculate projection matrix from perspective + Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0); // Calculate view matrix from camera look at Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - // Do I need to transpose it? It seems that yes... - // NOTE: matrix order may be incorrect... In OpenGL to get world position from - // camera view it just needs to get inverted, but here we need to transpose it too. - // For example, if you get view matrix, transpose and inverted and you transform it - // to a vector, you will get its 3d world position coordinates (camera.position). - // If you don't transpose, final position will be wrong. - MatrixTranspose(&matView); - -//#define USE_RLGL_UNPROJECT -#if defined(USE_RLGL_UNPROJECT) // OPTION 1: Use rlglUnproject() - - Vector3 nearPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); - Vector3 farPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); - -#else // OPTION 2: Compute unprojection directly here - - // Calculate unproject matrix (multiply projection matrix and view matrix) and invert it - Matrix matProjView = MatrixMultiply(matProj, matView); - MatrixInvert(&matProjView); - - // Calculate far and near points - Quaternion qNear = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f }; - Quaternion qFar = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f }; - - // Multiply points by unproject matrix - QuaternionTransform(&qNear, matProjView); - QuaternionTransform(&qFar, matProjView); - - // Calculate normalized world points in vectors - Vector3 nearPoint = { qNear.x/qNear.w, qNear.y/qNear.w, qNear.z/qNear.w}; - Vector3 farPoint = { qFar.x/qFar.w, qFar.y/qFar.w, qFar.z/qFar.w}; -#endif + // Unproject far/near points + Vector3 nearPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); + Vector3 farPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); // Calculate normalized direction vector - Vector3 direction = VectorSubtract(farPoint, nearPoint); - VectorNormalize(&direction); + Vector3 direction = Vector3Subtract(farPoint, nearPoint); + Vector3Normalize(&direction); // Apply calculated vectors to ray ray.position = camera.position; @@ -1030,11 +1002,10 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) Vector2 GetWorldToScreen(Vector3 position, Camera camera) { // Calculate projection matrix (from perspective instead of frustum - Matrix matProj = MatrixPerspective(camera.fovy, (double)GetScreenWidth()/(double)GetScreenHeight(), 0.01, 1000.0); + Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)GetScreenWidth()/(double)GetScreenHeight(), 0.01, 1000.0); // Calculate view matrix from camera look at (and transpose it) Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - MatrixTranspose(&matView); // Convert world position vector to quaternion Quaternion worldPos = { position.x, position.y, position.z, 1.0f }; @@ -1066,7 +1037,7 @@ void SetTargetFPS(int fps) if (fps < 1) targetTime = 0.0; else targetTime = 1.0/(double)fps; - TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000); + TraceLog(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000); } // Returns current FPS @@ -1095,45 +1066,6 @@ float *ColorToFloat(Color color) return buffer; } -// Converts Vector3 to float array -float *VectorToFloat(Vector3 vec) -{ - static float buffer[3]; - - buffer[0] = vec.x; - buffer[1] = vec.y; - buffer[2] = vec.z; - - return buffer; -} - -// NOTE: Returned vector is a transposed version of the Matrix struct, -// it should be this way because, despite raymath use OpenGL column-major convention, -// Matrix struct memory alignment and variables naming are not coherent -float *MatrixToFloat(Matrix mat) -{ - static float buffer[16]; - - buffer[0] = mat.m0; - buffer[1] = mat.m4; - buffer[2] = mat.m8; - buffer[3] = mat.m12; - buffer[4] = mat.m1; - buffer[5] = mat.m5; - buffer[6] = mat.m9; - buffer[7] = mat.m13; - buffer[8] = mat.m2; - buffer[9] = mat.m6; - buffer[10] = mat.m10; - buffer[11] = mat.m14; - buffer[12] = mat.m3; - buffer[13] = mat.m7; - buffer[14] = mat.m11; - buffer[15] = mat.m15; - - return buffer; -} - // Returns a Color struct from hexadecimal value Color GetColor(int hexValue) { @@ -1198,11 +1130,11 @@ void SetConfigFlags(char flags) void TakeScreenshot(const char *fileName) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) - unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); + unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight); SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG free(imgData); - TraceLog(INFO, "Screenshot taken: %s", fileName); + TraceLog(LOG_INFO, "Screenshot taken: %s", fileName); #endif } @@ -1301,7 +1233,7 @@ void StorageSaveValue(int position, int value) // If file doesn't exist, create a new storage data file if (!storageFile) storageFile = fopen(path, "wb"); - if (!storageFile) TraceLog(WARNING, "Storage data file could not be created"); + if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be created"); else { // Get file size @@ -1309,7 +1241,7 @@ void StorageSaveValue(int position, int value) int fileSize = ftell(storageFile); // Size in bytes fseek(storageFile, 0, SEEK_SET); - if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found"); + if (fileSize < (position*4)) TraceLog(LOG_WARNING, "Storage position could not be found"); else { fseek(storageFile, (position*4), SEEK_SET); @@ -1338,7 +1270,7 @@ int StorageLoadValue(int position) // Try open existing file to append data FILE *storageFile = fopen(path, "rb"); - if (!storageFile) TraceLog(WARNING, "Storage data file could not be found"); + if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be found"); else { // Get file size @@ -1346,7 +1278,7 @@ int StorageLoadValue(int position) int fileSize = ftell(storageFile); // Size in bytes rewind(storageFile); - if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found"); + if (fileSize < (position*4)) TraceLog(LOG_WARNING, "Storage position could not be found"); else { fseek(storageFile, (position*4), SEEK_SET); @@ -1672,7 +1604,7 @@ Vector2 GetTouchPosition(int index) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) if (index < MAX_TOUCH_POINTS) position = touchPosition[index]; - else TraceLog(WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); + else TraceLog(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) { @@ -1713,7 +1645,7 @@ static void InitGraphicsDevice(int width, int height) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSetErrorCallback(ErrorCallback); - if (!glfwInit()) TraceLog(ERROR, "Failed to initialize GLFW"); + if (!glfwInit()) TraceLog(LOG_ERROR, "Failed to initialize GLFW"); // NOTE: Getting video modes is not implemented in emscripten GLFW3 version #if defined(PLATFORM_DESKTOP) @@ -1749,7 +1681,7 @@ static void InitGraphicsDevice(int width, int height) if (configFlags & FLAG_MSAA_4X_HINT) { glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 - TraceLog(INFO, "Trying to enable MSAA x4"); + TraceLog(LOG_INFO, "Trying to enable MSAA x4"); } //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits @@ -1802,7 +1734,7 @@ static void InitGraphicsDevice(int width, int height) } } - TraceLog(WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight); + TraceLog(LOG_WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), @@ -1841,17 +1773,17 @@ static void InitGraphicsDevice(int width, int height) if (!window) { glfwTerminate(); - TraceLog(ERROR, "GLFW Failed to initialize Window"); + TraceLog(LOG_ERROR, "GLFW Failed to initialize Window"); } else { - TraceLog(INFO, "Display device initialized successfully"); + TraceLog(LOG_INFO, "Display device initialized successfully"); #if defined(PLATFORM_DESKTOP) - TraceLog(INFO, "Display size: %i x %i", displayWidth, displayHeight); + TraceLog(LOG_INFO, "Display size: %i x %i", displayWidth, displayHeight); #endif - TraceLog(INFO, "Render size: %i x %i", renderWidth, renderHeight); - TraceLog(INFO, "Screen size: %i x %i", screenWidth, screenHeight); - TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); + TraceLog(LOG_INFO, "Render size: %i x %i", renderWidth, renderHeight); + TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight); + TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } glfwSetWindowSizeCallback(window, WindowSizeCallback); // NOTE: Resizing not allowed by default! @@ -1875,7 +1807,7 @@ static void InitGraphicsDevice(int width, int height) #if defined(PLATFORM_DESKTOP) // Load OpenGL 3.3 extensions // NOTE: GLFW loader function is passed as parameter - rlglLoadExtensions(glfwGetProcAddress); + rlLoadExtensions(glfwGetProcAddress); #endif // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) @@ -1883,7 +1815,7 @@ static void InitGraphicsDevice(int width, int height) if (configFlags & FLAG_VSYNC_HINT) { glfwSwapInterval(1); - TraceLog(INFO, "Trying to enable VSYNC"); + TraceLog(LOG_INFO, "Trying to enable VSYNC"); } #endif // defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -1911,7 +1843,7 @@ static void InitGraphicsDevice(int width, int height) { samples = 4; sampleBuffer = 1; - TraceLog(INFO, "Trying to enable MSAA x4"); + TraceLog(LOG_INFO, "Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = @@ -2019,7 +1951,7 @@ static void InitGraphicsDevice(int width, int height) if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { - TraceLog(ERROR, "Unable to attach EGL rendering context to EGL surface"); + TraceLog(LOG_ERROR, "Unable to attach EGL rendering context to EGL surface"); } else { @@ -2027,11 +1959,11 @@ static void InitGraphicsDevice(int width, int height) //eglQuerySurface(display, surface, EGL_WIDTH, &renderWidth); //eglQuerySurface(display, surface, EGL_HEIGHT, &renderHeight); - TraceLog(INFO, "Display device initialized successfully"); - TraceLog(INFO, "Display size: %i x %i", displayWidth, displayHeight); - TraceLog(INFO, "Render size: %i x %i", renderWidth, renderHeight); - TraceLog(INFO, "Screen size: %i x %i", screenWidth, screenHeight); - TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); + TraceLog(LOG_INFO, "Display device initialized successfully"); + TraceLog(LOG_INFO, "Display size: %i x %i", displayWidth, displayHeight); + TraceLog(LOG_INFO, "Render size: %i x %i", renderWidth, renderHeight); + TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight); + TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } #endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) @@ -2082,7 +2014,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight) // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) { - TraceLog(WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); + TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); // Downscaling to fit display with border-bars float widthRatio = (float)displayWidth/(float)screenWidth; @@ -2113,12 +2045,12 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight) renderWidth = displayWidth; renderHeight = displayHeight; - TraceLog(WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", renderWidth, renderHeight); + TraceLog(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", renderWidth, renderHeight); } else if ((screenWidth < displayWidth) || (screenHeight < displayHeight)) { // Required screen size is smaller than display size - TraceLog(INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); + TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); // Upscaling to fit display with border-bars float displayRatio = (float)displayWidth/(float)displayHeight; @@ -2164,7 +2096,7 @@ static void InitTimer(void) { baseTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; } - else TraceLog(WARNING, "No hi-resolution timer available"); + else TraceLog(LOG_WARNING, "No hi-resolution timer available"); #endif previousTime = GetTime(); // Get time as double @@ -2394,7 +2326,7 @@ static void PollInputEvents(void) // NOTE: Never close window, native activity is controlled by the system! if (app->destroyRequested != 0) { - //TraceLog(INFO, "Closing Window..."); + //TraceLog(LOG_INFO, "Closing Window..."); //windowShouldClose = true; //ANativeActivity_finish(app->activity); } @@ -2428,7 +2360,7 @@ static void SwapBuffers(void) // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) { - TraceLog(WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); + TraceLog(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); } // GLFW3 Srolling Callback, runs on mouse wheel @@ -2454,10 +2386,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i { if (gifRecording) { - GifEnd(&gifWriter); + GifEnd(); gifRecording = false; - TraceLog(INFO, "End animated GIF recording"); + TraceLog(LOG_INFO, "End animated GIF recording"); } else { @@ -2466,10 +2398,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i // NOTE: delay represents the time between frames in the gif, if we capture a gif frame every // 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10. - GifBegin(&gifWriter, FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false); + GifBegin(FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false); screenshotCounter++; - TraceLog(INFO, "Begin animated GIF recording: %s", FormatText("screenrec%03i.gif", screenshotCounter)); + TraceLog(LOG_INFO, "Begin animated GIF recording: %s", FormatText("screenrec%03i.gif", screenshotCounter)); } } else @@ -2554,7 +2486,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key) { lastKeyPressed = key; - //TraceLog(INFO, "Char Callback Key pressed: %i\n", key); + //TraceLog(LOG_INFO, "Char Callback Key pressed: %i\n", key); } // GLFW3 CursorEnter Callback, when cursor enters the window @@ -2623,15 +2555,15 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) case APP_CMD_START: { //rendering = true; - TraceLog(INFO, "APP_CMD_START"); + TraceLog(LOG_INFO, "APP_CMD_START"); } break; case APP_CMD_RESUME: { - TraceLog(INFO, "APP_CMD_RESUME"); + TraceLog(LOG_INFO, "APP_CMD_RESUME"); } break; case APP_CMD_INIT_WINDOW: { - TraceLog(INFO, "APP_CMD_INIT_WINDOW"); + TraceLog(LOG_INFO, "APP_CMD_INIT_WINDOW"); if (app->window != NULL) { @@ -2688,18 +2620,18 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } break; case APP_CMD_GAINED_FOCUS: { - TraceLog(INFO, "APP_CMD_GAINED_FOCUS"); + TraceLog(LOG_INFO, "APP_CMD_GAINED_FOCUS"); appEnabled = true; //ResumeMusicStream(); } break; case APP_CMD_PAUSE: { - TraceLog(INFO, "APP_CMD_PAUSE"); + TraceLog(LOG_INFO, "APP_CMD_PAUSE"); } break; case APP_CMD_LOST_FOCUS: { //DrawFrame(); - TraceLog(INFO, "APP_CMD_LOST_FOCUS"); + TraceLog(LOG_INFO, "APP_CMD_LOST_FOCUS"); appEnabled = false; //PauseMusicStream(); } break; @@ -2713,22 +2645,22 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) contextRebindRequired = true; - TraceLog(INFO, "APP_CMD_TERM_WINDOW"); + TraceLog(LOG_INFO, "APP_CMD_TERM_WINDOW"); } break; case APP_CMD_SAVE_STATE: { - TraceLog(INFO, "APP_CMD_SAVE_STATE"); + TraceLog(LOG_INFO, "APP_CMD_SAVE_STATE"); } break; case APP_CMD_STOP: { - TraceLog(INFO, "APP_CMD_STOP"); + TraceLog(LOG_INFO, "APP_CMD_STOP"); } break; case APP_CMD_DESTROY: { // TODO: Finish activity? //ANativeActivity_finish(app->activity); - TraceLog(INFO, "APP_CMD_DESTROY"); + TraceLog(LOG_INFO, "APP_CMD_DESTROY"); } break; case APP_CMD_CONFIG_CHANGED: { @@ -2737,7 +2669,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Check screen orientation here! - TraceLog(INFO, "APP_CMD_CONFIG_CHANGED"); + TraceLog(LOG_INFO, "APP_CMD_CONFIG_CHANGED"); } break; default: break; } @@ -2845,11 +2777,11 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte if (e->isFullscreen) { - TraceLog(INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + TraceLog(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); } else { - TraceLog(INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + TraceLog(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); } // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input @@ -2882,7 +2814,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent { emscripten_exit_pointerlock(); emscripten_get_pointerlock_status(&plce); - //if (plce.isActive) TraceLog(WARNING, "Pointer lock exit did not work!"); + //if (plce.isActive) TraceLog(LOG_WARNING, "Pointer lock exit did not work!"); } toggleCursorLock = false; @@ -3008,7 +2940,7 @@ static void InitKeyboard(void) if (ioctl(STDIN_FILENO, KDGKBMODE, &defaultKeyboardMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh! - TraceLog(WARNING, "Could not change keyboard mode (SSH keyboard?)"); + TraceLog(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)"); } else { @@ -3043,7 +2975,7 @@ static void ProcessKeyboard(void) // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { - TraceLog(DEBUG, "Bytes on keysBuffer: %i", bufferByteCount); + TraceLog(LOG_DEBUG, "Bytes on keysBuffer: %i", bufferByteCount); //printf("Key(s) bytes: "); //for (int i = 0; i < bufferByteCount; i++) printf("0x%02x ", keysBuffer[i]); @@ -3104,7 +3036,7 @@ static void ProcessKeyboard(void) else if (keysBuffer[i] == 0x7f) currentKeyState[259] = 1; // raylib KEY_BACKSPACE else { - TraceLog(DEBUG, "Pressed key (ASCII): 0x%02x", keysBuffer[i]); + TraceLog(LOG_DEBUG, "Pressed key (ASCII): 0x%02x", keysBuffer[i]); // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) @@ -3142,7 +3074,7 @@ static void InitMouse(void) // NOTE: We can use /dev/input/mice to read from all available mice if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0) { - TraceLog(WARNING, "Mouse device could not be opened, no mouse available"); + TraceLog(LOG_WARNING, "Mouse device could not be opened, no mouse available"); } else { @@ -3150,8 +3082,8 @@ static void InitMouse(void) int error = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL); - if (error != 0) TraceLog(WARNING, "Error creating mouse input event thread"); - else TraceLog(INFO, "Mouse device initialized successfully"); + if (error != 0) TraceLog(LOG_WARNING, "Error creating mouse input event thread"); + else TraceLog(LOG_INFO, "Mouse device initialized successfully"); } } @@ -3221,7 +3153,7 @@ static void InitTouch(void) { if ((touchStream = open(DEFAULT_TOUCH_DEV, O_RDONLY|O_NONBLOCK)) < 0) { - TraceLog(WARNING, "Touch device could not be opened, no touchscreen available"); + TraceLog(LOG_WARNING, "Touch device could not be opened, no touchscreen available"); } else { @@ -3229,8 +3161,8 @@ static void InitTouch(void) int error = pthread_create(&touchThreadId, NULL, &TouchThread, NULL); - if (error != 0) TraceLog(WARNING, "Error creating touch input event thread"); - else TraceLog(INFO, "Touch device initialized successfully"); + if (error != 0) TraceLog(LOG_WARNING, "Error creating touch input event thread"); + else TraceLog(LOG_INFO, "Touch device initialized successfully"); } } @@ -3332,7 +3264,7 @@ static void InitGamepad(void) if ((gamepadStream[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) { // NOTE: Only show message for first gamepad - if (i == 0) TraceLog(WARNING, "Gamepad device could not be opened, no gamepad available"); + if (i == 0) TraceLog(LOG_WARNING, "Gamepad device could not be opened, no gamepad available"); } else { @@ -3343,8 +3275,8 @@ static void InitGamepad(void) { int error = pthread_create(&gamepadThreadId, NULL, &GamepadThread, NULL); - if (error != 0) TraceLog(WARNING, "Error creating gamepad input event thread"); - else TraceLog(INFO, "Gamepad device initialized successfully"); + if (error != 0) TraceLog(LOG_WARNING, "Error creating gamepad input event thread"); + else TraceLog(LOG_INFO, "Gamepad device initialized successfully"); } } } @@ -3378,7 +3310,7 @@ static void *GamepadThread(void *arg) // Process gamepad events by type if (gamepadEvent.type == JS_EVENT_BUTTON) { - TraceLog(DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TraceLog(LOG_DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) { @@ -3391,7 +3323,7 @@ static void *GamepadThread(void *arg) } else if (gamepadEvent.type == JS_EVENT_AXIS) { - TraceLog(DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TraceLog(LOG_DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_AXIS) { |
