diff options
| author | Ray <[email protected]> | 2020-02-03 19:13:24 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-03 19:13:24 +0100 |
| commit | cde26c743c382abea56ea5cd9c88d36970a61eea (patch) | |
| tree | 0b54c78c5fa8f5f4b2c99778cd6dc228b512e0ca /src/core.c | |
| parent | 40b73a8a91afb26becfcb39560dae73447ce15af (diff) | |
| download | raylib-cde26c743c382abea56ea5cd9c88d36970a61eea.tar.gz raylib-cde26c743c382abea56ea5cd9c88d36970a61eea.zip | |
Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 178 |
1 files changed, 89 insertions, 89 deletions
@@ -119,6 +119,8 @@ #define RAYLIB_VERSION "3.0" #endif +#include "utils.h" // Required for: TRACELOG macros and fopen() Android mapping + #if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. @@ -130,8 +132,6 @@ #define RLGL_IMPLEMENTATION #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 -#include "utils.h" // Required for: fopen() Android mapping - #if defined(SUPPORT_GESTURES_SYSTEM) #define GESTURES_IMPLEMENTATION #include "gestures.h" // Gestures detection functionality @@ -559,7 +559,7 @@ struct android_app *GetAndroidApp(void) // Init terminal (block echo and signal short cuts) static void InitTerminal(void) { - TraceLog(LOG_INFO, "Reconfigure Terminal ..."); + TRACELOG(LOG_INFO, "Reconfigure Terminal ..."); // Save terminal keyboard settings and reconfigure terminal with new settings struct termios keyboardNewSettings; tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings @@ -578,7 +578,7 @@ static void InitTerminal(void) if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh or from the desktop - TraceLog(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)"); + TRACELOG(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)"); } else { @@ -592,7 +592,7 @@ static void InitTerminal(void) // Restore terminal static void RestoreTerminal(void) { - TraceLog(LOG_INFO, "Restore Terminal ..."); + TRACELOG(LOG_INFO, "Restore Terminal ..."); // Reset to default keyboard settings tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); @@ -605,7 +605,7 @@ static void RestoreTerminal(void) // NOTE: data parameter could be used to pass any kind of required data to the initialization void InitWindow(int width, int height, const char *title) { - TraceLog(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); + TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); CORE.Window.title = title; @@ -628,19 +628,19 @@ void InitWindow(int width, int height, const char *title) int orientation = AConfiguration_getOrientation(CORE.Android.app->config); - if (orientation == ACONFIGURATION_ORIENTATION_PORT) TraceLog(LOG_INFO, "PORTRAIT window orientation"); - else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TraceLog(LOG_INFO, "LANDSCAPE window orientation"); + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "PORTRAIT window orientation"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "LANDSCAPE window orientation"); // TODO: Automatic orientation doesn't seem to work if (width <= height) { AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT); - TraceLog(LOG_WARNING, "Window set to portraid mode"); + TRACELOG(LOG_WARNING, "Window set to portraid mode"); } else { AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND); - TraceLog(LOG_WARNING, "Window set to landscape mode"); + TRACELOG(LOG_WARNING, "Window set to landscape mode"); } //AConfiguration_getDensity(CORE.Android.app->config); @@ -653,7 +653,7 @@ void InitWindow(int width, int height, const char *title) InitAssetManager(CORE.Android.app->activity->assetManager); - TraceLog(LOG_INFO, "Android app initialized successfully"); + TRACELOG(LOG_INFO, "Android app initialized successfully"); // Android ALooper_pollAll() variables int pollResult = 0; @@ -795,7 +795,7 @@ void CloseWindow(void) if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL); #endif - TraceLog(LOG_INFO, "Window closed successfully"); + TRACELOG(LOG_INFO, "Window closed successfully"); } // Check if window has been initialized successfully @@ -880,7 +880,7 @@ void ToggleFullscreen(void) GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TraceLog(LOG_WARNING, "Failed to get monitor"); + TRACELOG(LOG_WARNING, "Failed to get monitor"); glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); return; } @@ -896,7 +896,7 @@ void ToggleFullscreen(void) #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - TraceLog(LOG_WARNING, "Could not toggle to windowed mode"); + TRACELOG(LOG_WARNING, "Could not toggle to windowed mode"); #endif } @@ -917,7 +917,7 @@ void SetWindowIcon(Image image) // NOTE 2: The specified image data is copied before this function returns glfwSetWindowIcon(CORE.Window.handle, 1, icon); } - else TraceLog(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format"); + else TRACELOG(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format"); #endif } @@ -947,12 +947,12 @@ void SetWindowMonitor(int monitor) if ((monitor >= 0) && (monitor < monitorCount)) { - TraceLog(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + TRACELOG(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif } @@ -1046,7 +1046,7 @@ int GetMonitorWidth(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->width; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif return 0; } @@ -1063,7 +1063,7 @@ int GetMonitorHeight(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->height; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif return 0; } @@ -1081,7 +1081,7 @@ int GetMonitorPhysicalWidth(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL); return physicalWidth; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif return 0; } @@ -1099,7 +1099,7 @@ int GetMonitorPhysicalHeight(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight); return physicalHeight; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif return 0; } @@ -1126,7 +1126,7 @@ const char *GetMonitorName(int monitor) { return glfwGetMonitorName(monitors[monitor]); } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "Selected monitor not found"); #endif return ""; } @@ -1608,7 +1608,7 @@ void SetTargetFPS(int fps) if (fps < 1) CORE.Time.target = 0.0; else CORE.Time.target = 1.0/(double)fps; - TraceLog(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); + TRACELOG(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); } // Returns current FPS @@ -1809,7 +1809,7 @@ void SetConfigFlags(unsigned int flags) if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) CORE.Window.alwaysRun = true; } -// NOTE TraceLog() function is located in [utils.h] +// NOTE TRACELOG() function is located in [utils.h] // Takes a screenshot of current screen (saved a .png) // NOTE: This function could work in any platform but some platforms: PLATFORM_ANDROID and PLATFORM_WEB @@ -1837,7 +1837,7 @@ void TakeScreenshot(const char *fileName) emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path))); #endif - TraceLog(LOG_INFO, "Screenshot taken: %s", path); + TRACELOG(LOG_INFO, "Screenshot taken: %s", path); } // Check if the file exists @@ -2046,7 +2046,7 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount) closedir(dir); } - else TraceLog(LOG_WARNING, "Can not open directory...\n"); // Maybe it's a file... + else TRACELOG(LOG_WARNING, "Can not open directory...\n"); // Maybe it's a file... dirFilesCount = counter; *fileCount = dirFilesCount; @@ -2162,7 +2162,7 @@ void StorageSaveValue(int position, int value) // If file doesn't exist, create a new storage data file if (!storageFile) storageFile = fopen(path, "wb"); - if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be created"); + if (!storageFile) TRACELOG(LOG_WARNING, "Storage data file could not be created"); else { // Get file size @@ -2170,7 +2170,7 @@ void StorageSaveValue(int position, int value) int fileSize = ftell(storageFile); // Size in bytes fseek(storageFile, 0, SEEK_SET); - if (fileSize < (position*sizeof(int))) TraceLog(LOG_WARNING, "Storage position could not be found"); + if (fileSize < (position*sizeof(int))) TRACELOG(LOG_WARNING, "Storage position could not be found"); else { fseek(storageFile, (position*sizeof(int)), SEEK_SET); @@ -2199,7 +2199,7 @@ int StorageLoadValue(int position) // Try open existing file to append data FILE *storageFile = fopen(path, "rb"); - if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be found"); + if (!storageFile) TRACELOG(LOG_WARNING, "Storage data file could not be found"); else { // Get file size @@ -2207,7 +2207,7 @@ int StorageLoadValue(int position) int fileSize = ftell(storageFile); // Size in bytes rewind(storageFile); - if (fileSize < (position*4)) TraceLog(LOG_WARNING, "Storage position could not be found"); + if (fileSize < (position*4)) TRACELOG(LOG_WARNING, "Storage position could not be found"); else { fseek(storageFile, (position*4), SEEK_SET); @@ -2231,7 +2231,7 @@ void OpenURL(const char *url) // sorry for the inconvenience when you hit this point... if (strchr(url, '\'') != NULL) { - TraceLog(LOG_WARNING, "Provided URL does not seem to be valid."); + TRACELOG(LOG_WARNING, "Provided URL does not seem to be valid."); } else { @@ -2606,7 +2606,7 @@ Vector2 GetTouchPosition(int index) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; - else TraceLog(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); + else TRACELOG(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); #if defined(PLATFORM_ANDROID) if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) @@ -2662,7 +2662,7 @@ static bool InitGraphicsDevice(int width, int height) if (!glfwInit()) { - TraceLog(LOG_WARNING, "Failed to initialize GLFW"); + TRACELOG(LOG_WARNING, "Failed to initialize GLFW"); return false; } @@ -2672,7 +2672,7 @@ static bool InitGraphicsDevice(int width, int height) GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TraceLog(LOG_WARNING, "Failed to get monitor"); + TRACELOG(LOG_WARNING, "Failed to get monitor"); return false; } const GLFWvidmode *mode = glfwGetVideoMode(monitor); @@ -2793,7 +2793,7 @@ static bool InitGraphicsDevice(int width, int height) } #endif - TraceLog(LOG_WARNING, "Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_WARNING, "Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), @@ -2837,18 +2837,18 @@ static bool InitGraphicsDevice(int width, int height) if (!CORE.Window.handle) { glfwTerminate(); - TraceLog(LOG_WARNING, "GLFW Failed to initialize Window"); + TRACELOG(LOG_WARNING, "GLFW Failed to initialize Window"); return false; } else { - TraceLog(LOG_INFO, "Display device initialized successfully"); + TRACELOG(LOG_INFO, "Display device initialized successfully"); #if defined(PLATFORM_DESKTOP) - TraceLog(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); #endif - TraceLog(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TraceLog(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TraceLog(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! @@ -2879,7 +2879,7 @@ static bool InitGraphicsDevice(int width, int height) { // WARNING: It seems to hits a critical render path in Intel HD Graphics glfwSwapInterval(1); - TraceLog(LOG_INFO, "Trying to enable VSYNC"); + TRACELOG(LOG_INFO, "Trying to enable VSYNC"); } #endif // PLATFORM_DESKTOP || PLATFORM_WEB @@ -2907,7 +2907,7 @@ static bool InitGraphicsDevice(int width, int height) { samples = 4; sampleBuffer = 1; - TraceLog(LOG_INFO, "Trying to enable MSAA x4"); + TRACELOG(LOG_INFO, "Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = @@ -2985,7 +2985,7 @@ static bool InitGraphicsDevice(int width, int height) PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)(eglGetProcAddress("eglGetPlatformDisplayEXT")); if (!eglGetPlatformDisplayEXT) { - TraceLog(LOG_WARNING, "Failed to get function eglGetPlatformDisplayEXT"); + TRACELOG(LOG_WARNING, "Failed to get function eglGetPlatformDisplayEXT"); return false; } @@ -3003,7 +3003,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); return false; } @@ -3013,7 +3013,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); return false; } @@ -3023,14 +3023,14 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); return false; } if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TraceLog(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL"); return false; } } @@ -3039,7 +3039,7 @@ static bool InitGraphicsDevice(int width, int height) EGLint numConfigs = 0; if ((eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) { - TraceLog(LOG_WARNING, "Failed to choose first EGLConfig"); + TRACELOG(LOG_WARNING, "Failed to choose first EGLConfig"); return false; } @@ -3077,14 +3077,14 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes); if (CORE.Window.surface == EGL_NO_SURFACE) { - TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface"); + TRACELOG(LOG_WARNING, "Failed to create EGL fullscreen surface"); return false; } CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); if (CORE.Window.context == EGL_NO_CONTEXT) { - TraceLog(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "Failed to create EGL context"); return false; } @@ -3099,7 +3099,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); return false; } @@ -3107,7 +3107,7 @@ static bool InitGraphicsDevice(int width, int height) if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TraceLog(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "Failed to initialize EGL"); return false; } @@ -3121,7 +3121,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); if (CORE.Window.context == EGL_NO_CONTEXT) { - TraceLog(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "Failed to create EGL context"); return false; } #endif @@ -3193,7 +3193,7 @@ static bool InitGraphicsDevice(int width, int height) if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE) { - TraceLog(LOG_WARNING, "Unable to attach EGL rendering context to EGL surface"); + TRACELOG(LOG_WARNING, "Unable to attach EGL rendering context to EGL surface"); return false; } else @@ -3202,11 +3202,11 @@ static bool InitGraphicsDevice(int width, int height) //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.render.width); //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.render.height); - TraceLog(LOG_INFO, "Display device initialized successfully"); - TraceLog(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - TraceLog(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TraceLog(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TraceLog(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + TRACELOG(LOG_INFO, "Display device initialized successfully"); + TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } #endif // PLATFORM_ANDROID || PLATFORM_RPI @@ -3270,7 +3270,7 @@ static void SetupFramebuffer(int width, int height) // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) { - TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Downscaling to fit display with border-bars float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; @@ -3300,12 +3300,12 @@ static void SetupFramebuffer(int width, int height) CORE.Window.render.width = CORE.Window.display.width; CORE.Window.render.height = CORE.Window.display.height; - TraceLog(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", CORE.Window.render.width, CORE.Window.render.height); } else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) { // Required screen size is smaller than display size - TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Upscaling to fit display with border-bars float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; @@ -3351,7 +3351,7 @@ static void InitTimer(void) { CORE.Time.base = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; } - else TraceLog(LOG_WARNING, "No hi-resolution timer available"); + else TRACELOG(LOG_WARNING, "No hi-resolution timer available"); #endif CORE.Time.previous = GetTime(); // Get time as double @@ -3829,7 +3829,7 @@ static void PollInputEvents(void) } else CORE.Input.Gamepad.currentState[i][button] = 0; - //TraceLog(LOG_DEBUG, "Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + //TRACELOGD("Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); } // Register axis data for every connected gamepad @@ -3895,7 +3895,7 @@ static void SwapBuffers(void) // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) { - TraceLog(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); + TRACELOG(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); } // GLFW3 Srolling Callback, runs on mouse wheel @@ -3929,7 +3929,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1))); #endif - TraceLog(LOG_INFO, "End animated GIF recording"); + TRACELOG(LOG_INFO, "End animated GIF recording"); } else { @@ -3949,7 +3949,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime()*10.0f), 8, false); screenshotCounter++; - TraceLog(LOG_INFO, "Begin animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); + TRACELOG(LOG_INFO, "Begin animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); } } else @@ -4336,11 +4336,11 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte if (event->isFullscreen) { - TraceLog(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); + TRACELOG(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } else { - TraceLog(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); + TRACELOG(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input @@ -4373,7 +4373,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent { emscripten_exit_pointerlock(); emscripten_get_pointerlock_status(&plce); - //if (plce.isActive) TraceLog(LOG_WARNING, "Pointer lock exit did not work!"); + //if (plce.isActive) TRACELOG(LOG_WARNING, "Pointer lock exit did not work!"); } CORE.Input.Mouse.cursorLockRequired = false; @@ -4446,12 +4446,12 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) { /* - TraceLog(LOG_DEBUG, "%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", + TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); - for (int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]); - for (int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); */ if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) CORE.Input.Gamepad.ready[gamepadEvent->index] = true; @@ -4496,7 +4496,7 @@ static void InitKeyboard(void) if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh! - TraceLog(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)"); + TRACELOG(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)"); } else { @@ -4534,7 +4534,7 @@ static void ProcessKeyboard(void) // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { - TraceLog(LOG_DEBUG, "Bytes on keysBuffer: %i", bufferByteCount); + TRACELOGD("Bytes on keysBuffer: %i", bufferByteCount); // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 @@ -4603,7 +4603,7 @@ static void ProcessKeyboard(void) } else { - TraceLog(LOG_DEBUG, "Pressed key (ASCII): 0x%02x", keysBuffer[i]); + TRACELOGD("Pressed key (ASCII): 0x%02x", keysBuffer[i]); // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) @@ -4676,7 +4676,7 @@ static void InitEvdevInput(void) closedir(directory); } - else TraceLog(LOG_WARNING, "Unable to open linux event directory: %s", DEFAULT_EVDEV_PATH); + else TRACELOG(LOG_WARNING, "Unable to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and spawns a thread to handle it if needed @@ -4722,7 +4722,7 @@ static void EventThreadSpawn(char *device) } else { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Out of worker slots", device); + TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Out of worker slots", device); return; } @@ -4730,7 +4730,7 @@ static void EventThreadSpawn(char *device) fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Can't open device (Error: %d)", device, worker->fd); + TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't open device (Error: %d)", device, worker->fd); return; } worker->fd = fd; @@ -4831,7 +4831,7 @@ static void EventThreadSpawn(char *device) if (worker->isTouch || worker->isMouse || worker->isKeyboard) { // Looks like a interesting device - TraceLog(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device, + TRACELOG(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device, worker->isMouse? "mouse " : "", worker->isMultitouch? "multitouch " : "", worker->isTouch? "touchscreen " : "", @@ -4842,7 +4842,7 @@ static void EventThreadSpawn(char *device) int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); if (error != 0) { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Can't create thread (Error: %d)", device, error); + TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't create thread (Error: %d)", device, error); worker->threadId = 0; close(fd); } @@ -4863,7 +4863,7 @@ static void EventThreadSpawn(char *device) { if (CORE.Input.eventWorker[i].threadId != 0) { - TraceLog(LOG_WARNING, "Duplicate touchscreen found, killing touchscreen on event: %d", i); + TRACELOG(LOG_WARNING, "Duplicate touchscreen found, killing touchscreen on event: %d", i); pthread_cancel(CORE.Input.eventWorker[i].threadId); close(CORE.Input.eventWorker[i].fd); } @@ -5043,7 +5043,7 @@ static void *EventThread(void *arg) if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode); + TRACELOGD("KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode); } } } @@ -5106,7 +5106,7 @@ static void InitGamepad(void) if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) { // NOTE: Only show message for first gamepad - if (i == 0) TraceLog(LOG_WARNING, "Gamepad device could not be opened, no gamepad available"); + if (i == 0) TRACELOG(LOG_WARNING, "Gamepad device could not be opened, no gamepad available"); } else { @@ -5117,8 +5117,8 @@ static void InitGamepad(void) { int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL); - if (error != 0) TraceLog(LOG_WARNING, "Error creating gamepad input event thread"); - else TraceLog(LOG_INFO, "Gamepad device initialized successfully"); + if (error != 0) TRACELOG(LOG_WARNING, "Error creating gamepad input event thread"); + else TRACELOG(LOG_INFO, "Gamepad device initialized successfully"); } } } @@ -5152,7 +5152,7 @@ static void *GamepadThread(void *arg) // Process gamepad events by type if (gamepadEvent.type == JS_EVENT_BUTTON) { - TraceLog(LOG_DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) { @@ -5165,7 +5165,7 @@ static void *GamepadThread(void *arg) } else if (gamepadEvent.type == JS_EVENT_AXIS) { - TraceLog(LOG_DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_AXIS) { |
