summaryrefslogtreecommitdiffhomepage
path: root/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h
diff options
context:
space:
mode:
authorRay <[email protected]>2017-05-14 18:30:21 +0200
committerRay <[email protected]>2017-05-14 18:30:21 +0200
commita63ad0fec4b6c4130b449f3baa608f26f86a276d (patch)
treef08a7fc073611487fec33bd771df2778c45eee0b /src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h
parentedb9e4159da7533015923e62a3fd1c5184795ba3 (diff)
downloadraylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.tar.gz
raylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.zip
Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
Diffstat (limited to 'src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h')
-rw-r--r--src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h196
1 files changed, 0 insertions, 196 deletions
diff --git a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h b/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h
deleted file mode 100644
index 552f3b12..00000000
--- a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h
+++ /dev/null
@@ -1,196 +0,0 @@
-/********************************************************************************//**
-\file OVR_CAPI_Util.h
-\brief This header provides LibOVR utility function declarations
-\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved.
-*************************************************************************************/
-
-#ifndef OVR_CAPI_Util_h
-#define OVR_CAPI_Util_h
-
-
-#include "../OVR_CAPI.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/// Enumerates modifications to the projection matrix based on the application's needs.
-///
-/// \see ovrMatrix4f_Projection
-///
-typedef enum ovrProjectionModifier_
-{
- /// Use for generating a default projection matrix that is:
- /// * Right-handed.
- /// * Near depth values stored in the depth buffer are smaller than far depth values.
- /// * Both near and far are explicitly defined.
- /// * With a clipping range that is (0 to w).
- ovrProjection_None = 0x00,
-
- /// Enable if using left-handed transformations in your application.
- ovrProjection_LeftHanded = 0x01,
-
- /// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values.
- /// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision.
- ovrProjection_FarLessThanNear = 0x02,
-
- /// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored
- /// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity.
- ovrProjection_FarClipAtInfinity = 0x04,
-
- /// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w).
- /// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL.
- ovrProjection_ClipRangeOpenGL = 0x08,
-} ovrProjectionModifier;
-
-
-/// Return values for ovr_Detect.
-///
-/// \see ovr_Detect
-///
-typedef struct OVR_ALIGNAS(8) ovrDetectResult_
-{
- /// Is ovrFalse when the Oculus Service is not running.
- /// This means that the Oculus Service is either uninstalled or stopped.
- /// IsOculusHMDConnected will be ovrFalse in this case.
- /// Is ovrTrue when the Oculus Service is running.
- /// This means that the Oculus Service is installed and running.
- /// IsOculusHMDConnected will reflect the state of the HMD.
- ovrBool IsOculusServiceRunning;
-
- /// Is ovrFalse when an Oculus HMD is not detected.
- /// If the Oculus Service is not running, this will be ovrFalse.
- /// Is ovrTrue when an Oculus HMD is detected.
- /// This implies that the Oculus Service is also installed and running.
- ovrBool IsOculusHMDConnected;
-
- OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding
-
-} ovrDetectResult;
-
-OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch");
-
-
-/// Detects Oculus Runtime and Device Status
-///
-/// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT
-/// shared library. This may be called before ovr_Initialize() to help decide whether or
-/// not to initialize LibOVR.
-///
-/// \param[in] timeoutMilliseconds Specifies a timeout to wait for HMD to be attached or 0 to poll.
-///
-/// \return Returns an ovrDetectResult object indicating the result of detection.
-///
-/// \see ovrDetectResult
-///
-OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMilliseconds);
-
-// On the Windows platform,
-#ifdef _WIN32
- /// This is the Windows Named Event name that is used to check for HMD connected state.
- #define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected"
-#endif // _WIN32
-
-
-/// Used to generate projection from ovrEyeDesc::Fov.
-///
-/// \param[in] fov Specifies the ovrFovPort to use.
-/// \param[in] znear Distance to near Z limit.
-/// \param[in] zfar Distance to far Z limit.
-/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
-///
-/// \return Returns the calculated projection matrix.
-///
-/// \see ovrProjectionModifier
-///
-OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags);
-
-
-/// Extracts the required data from the result of ovrMatrix4f_Projection.
-///
-/// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc.
-/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
-/// \return Returns the extracted ovrTimewarpProjectionDesc.
-/// \see ovrTimewarpProjectionDesc
-///
-OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags);
-
-
-/// Generates an orthographic sub-projection.
-///
-/// Used for 2D rendering, Y is down.
-///
-/// \param[in] projection The perspective matrix that the orthographic matrix is derived from.
-/// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter.
-/// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m.
-/// \param[in] HmdToEyeOffsetX Specifies the offset of the eye from the center.
-///
-/// \return Returns the calculated projection matrix.
-///
-OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale,
- float orthoDistance, float HmdToEyeOffsetX);
-
-
-
-/// Computes offset eye poses based on headPose returned by ovrTrackingState.
-///
-/// \param[in] headPose Indicates the HMD position and orientation to use for the calculation.
-/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
-/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
-/// of the two vectors for both eyes.
-/// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to
-/// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose.
-///
-OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose,
- const ovrVector3f hmdToEyeOffset[2],
- ovrPosef outEyePoses[2]);
-
-
-/// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses.
-///
-/// This is a thread-safe function where caller should increment frameIndex with every frame
-/// and pass that index where applicable to functions called on the rendering thread.
-/// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov.
-/// The caller does not need to worry about applying HmdToEyeOffset to the returned outEyePoses variables.
-///
-/// \param[in] hmd Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after
-/// the last time ovr_SubmitFrame was called.
-/// \param[in] latencyMarker Specifies that this call is the point in time where
-/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer
-/// provides "SensorSampleTimestamp", that will override the value stored here.
-/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
-/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
-/// of the two vectors for both eyes.
-/// \param[out] outEyePoses The predicted eye poses.
-/// \param[out] outSensorSampleTime The time when this function was called. May be NULL, in which case it is ignored.
-///
-OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker,
- const ovrVector3f hmdToEyeOffset[2],
- ovrPosef outEyePoses[2],
- double* outSensorSampleTime);
-
-
-
-/// Tracking poses provided by the SDK come in a right-handed coordinate system. If an application
-/// is passing in ovrProjection_LeftHanded into ovrMatrix4f_Projection, then it should also use
-/// this function to flip the HMD tracking poses to be left-handed.
-///
-/// While this utility function is intended to convert a left-handed ovrPosef into a right-handed
-/// coordinate system, it will also work for converting right-handed to left-handed since the
-/// flip operation is the same for both cases.
-///
-/// \param[in] inPose that is right-handed
-/// \param[out] outPose that is requested to be left-handed (can be the same pointer to inPose)
-///
-OVR_PUBLIC_FUNCTION(void) ovrPosef_FlipHandedness(const ovrPosef* inPose, ovrPosef* outPose);
-
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
-
-#endif // Header include guard