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| author | Ray <[email protected]> | 2017-05-14 18:30:21 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-14 18:30:21 +0200 |
| commit | a63ad0fec4b6c4130b449f3baa608f26f86a276d (patch) | |
| tree | f08a7fc073611487fec33bd771df2778c45eee0b /src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h | |
| parent | edb9e4159da7533015923e62a3fd1c5184795ba3 (diff) | |
| download | raylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.tar.gz raylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.zip | |
Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
Diffstat (limited to 'src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h')
| -rw-r--r-- | src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h b/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h deleted file mode 100644 index 552f3b12..00000000 --- a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h +++ /dev/null @@ -1,196 +0,0 @@ -/********************************************************************************//** -\file OVR_CAPI_Util.h -\brief This header provides LibOVR utility function declarations -\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved. -*************************************************************************************/ - -#ifndef OVR_CAPI_Util_h -#define OVR_CAPI_Util_h - - -#include "../OVR_CAPI.h" - - -#ifdef __cplusplus -extern "C" { -#endif - - -/// Enumerates modifications to the projection matrix based on the application's needs. -/// -/// \see ovrMatrix4f_Projection -/// -typedef enum ovrProjectionModifier_ -{ - /// Use for generating a default projection matrix that is: - /// * Right-handed. - /// * Near depth values stored in the depth buffer are smaller than far depth values. - /// * Both near and far are explicitly defined. - /// * With a clipping range that is (0 to w). - ovrProjection_None = 0x00, - - /// Enable if using left-handed transformations in your application. - ovrProjection_LeftHanded = 0x01, - - /// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values. - /// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision. - ovrProjection_FarLessThanNear = 0x02, - - /// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored - /// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity. - ovrProjection_FarClipAtInfinity = 0x04, - - /// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w). - /// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL. - ovrProjection_ClipRangeOpenGL = 0x08, -} ovrProjectionModifier; - - -/// Return values for ovr_Detect. -/// -/// \see ovr_Detect -/// -typedef struct OVR_ALIGNAS(8) ovrDetectResult_ -{ - /// Is ovrFalse when the Oculus Service is not running. - /// This means that the Oculus Service is either uninstalled or stopped. - /// IsOculusHMDConnected will be ovrFalse in this case. - /// Is ovrTrue when the Oculus Service is running. - /// This means that the Oculus Service is installed and running. - /// IsOculusHMDConnected will reflect the state of the HMD. - ovrBool IsOculusServiceRunning; - - /// Is ovrFalse when an Oculus HMD is not detected. - /// If the Oculus Service is not running, this will be ovrFalse. - /// Is ovrTrue when an Oculus HMD is detected. - /// This implies that the Oculus Service is also installed and running. - ovrBool IsOculusHMDConnected; - - OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding - -} ovrDetectResult; - -OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch"); - - -/// Detects Oculus Runtime and Device Status -/// -/// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT -/// shared library. This may be called before ovr_Initialize() to help decide whether or -/// not to initialize LibOVR. -/// -/// \param[in] timeoutMilliseconds Specifies a timeout to wait for HMD to be attached or 0 to poll. -/// -/// \return Returns an ovrDetectResult object indicating the result of detection. -/// -/// \see ovrDetectResult -/// -OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMilliseconds); - -// On the Windows platform, -#ifdef _WIN32 - /// This is the Windows Named Event name that is used to check for HMD connected state. - #define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected" -#endif // _WIN32 - - -/// Used to generate projection from ovrEyeDesc::Fov. -/// -/// \param[in] fov Specifies the ovrFovPort to use. -/// \param[in] znear Distance to near Z limit. -/// \param[in] zfar Distance to far Z limit. -/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags. -/// -/// \return Returns the calculated projection matrix. -/// -/// \see ovrProjectionModifier -/// -OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags); - - -/// Extracts the required data from the result of ovrMatrix4f_Projection. -/// -/// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc. -/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags. -/// \return Returns the extracted ovrTimewarpProjectionDesc. -/// \see ovrTimewarpProjectionDesc -/// -OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags); - - -/// Generates an orthographic sub-projection. -/// -/// Used for 2D rendering, Y is down. -/// -/// \param[in] projection The perspective matrix that the orthographic matrix is derived from. -/// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter. -/// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m. -/// \param[in] HmdToEyeOffsetX Specifies the offset of the eye from the center. -/// -/// \return Returns the calculated projection matrix. -/// -OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale, - float orthoDistance, float HmdToEyeOffsetX); - - - -/// Computes offset eye poses based on headPose returned by ovrTrackingState. -/// -/// \param[in] headPose Indicates the HMD position and orientation to use for the calculation. -/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from -/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average -/// of the two vectors for both eyes. -/// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to -/// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose. -/// -OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose, - const ovrVector3f hmdToEyeOffset[2], - ovrPosef outEyePoses[2]); - - -/// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses. -/// -/// This is a thread-safe function where caller should increment frameIndex with every frame -/// and pass that index where applicable to functions called on the rendering thread. -/// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov. -/// The caller does not need to worry about applying HmdToEyeOffset to the returned outEyePoses variables. -/// -/// \param[in] hmd Specifies an ovrSession previously returned by ovr_Create. -/// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after -/// the last time ovr_SubmitFrame was called. -/// \param[in] latencyMarker Specifies that this call is the point in time where -/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer -/// provides "SensorSampleTimestamp", that will override the value stored here. -/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from -/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average -/// of the two vectors for both eyes. -/// \param[out] outEyePoses The predicted eye poses. -/// \param[out] outSensorSampleTime The time when this function was called. May be NULL, in which case it is ignored. -/// -OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker, - const ovrVector3f hmdToEyeOffset[2], - ovrPosef outEyePoses[2], - double* outSensorSampleTime); - - - -/// Tracking poses provided by the SDK come in a right-handed coordinate system. If an application -/// is passing in ovrProjection_LeftHanded into ovrMatrix4f_Projection, then it should also use -/// this function to flip the HMD tracking poses to be left-handed. -/// -/// While this utility function is intended to convert a left-handed ovrPosef into a right-handed -/// coordinate system, it will also work for converting right-handed to left-handed since the -/// flip operation is the same for both cases. -/// -/// \param[in] inPose that is right-handed -/// \param[out] outPose that is requested to be left-handed (can be the same pointer to inPose) -/// -OVR_PUBLIC_FUNCTION(void) ovrPosef_FlipHandedness(const ovrPosef* inPose, ovrPosef* outPose); - - -#ifdef __cplusplus -} /* extern "C" */ -#endif - - -#endif // Header include guard |
