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authorRay <[email protected]>2017-05-14 18:30:21 +0200
committerRay <[email protected]>2017-05-14 18:30:21 +0200
commita63ad0fec4b6c4130b449f3baa608f26f86a276d (patch)
treef08a7fc073611487fec33bd771df2778c45eee0b /src/external/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h
parentedb9e4159da7533015923e62a3fd1c5184795ba3 (diff)
downloadraylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.tar.gz
raylib-a63ad0fec4b6c4130b449f3baa608f26f86a276d.zip
Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
Diffstat (limited to 'src/external/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h')
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-/********************************************************************************//**
-\file OVR_CAPI_D3D.h
-\brief D3D specific structures used by the CAPI interface.
-\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
-************************************************************************************/
-
-#ifndef OVR_CAPI_D3D_h
-#define OVR_CAPI_D3D_h
-
-#include "OVR_CAPI.h"
-#include "OVR_Version.h"
-
-
-#if defined (_WIN32)
-#include <Unknwn.h>
-
-#if !defined(OVR_EXPORTING_CAPI)
-
-//-----------------------------------------------------------------------------------
-// ***** Direct3D Specific
-
-/// Create Texture Swap Chain suitable for use with Direct3D 11 and 12.
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
-/// which must be the same one the application renders to the eye textures with.
-/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
-/// \param[in] bindFlags Specifies what ovrTextureBindFlags the application requires for this texture chain.
-/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon a successful return value, else it will be NULL.
-/// This texture chain must be eventually destroyed via ovr_DestroyTextureSwapChain before destroying the session with ovr_Destroy.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// \note The texture format provided in \a desc should be thought of as the format the distortion-compositor will use for the
-/// ShaderResourceView when reading the contents of the texture. To that end, it is highly recommended that the application
-/// requests texture swapchain formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor
-/// does sRGB-correct rendering. As such, the compositor relies on the GPU's hardware sampler to do the sRGB-to-linear
-/// conversion. If the application still prefers to render to a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) while handling the
-/// linear-to-gamma conversion via HLSL code, then the application must still request the corresponding sRGB format and also use
-/// the \a ovrTextureMisc_DX_Typeless flag in the ovrTextureSwapChainDesc's Flag field. This will allow the application to create
-/// a RenderTargetView that is the desired linear format while the compositor continues to treat it as sRGB. Failure to do so
-/// will cause the compositor to apply unexpected gamma conversions leading to gamma-curve artifacts. The \a ovrTextureMisc_DX_Typeless
-/// flag for depth buffer formats (e.g. OVR_FORMAT_D32_FLOAT) is ignored as they are always converted to be typeless.
-///
-/// \see ovr_GetTextureSwapChainLength
-/// \see ovr_GetTextureSwapChainCurrentIndex
-/// \see ovr_GetTextureSwapChainDesc
-/// \see ovr_GetTextureSwapChainBufferDX
-/// \see ovr_DestroyTextureSwapChain
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainDX(ovrSession session,
- IUnknown* d3dPtr,
- const ovrTextureSwapChainDesc* desc,
- ovrTextureSwapChain* out_TextureSwapChain);
-
-
-/// Get a specific buffer within the chain as any compatible COM interface (similar to QueryInterface)
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainDX
-/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength),
-/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
-/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
-/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// <b>Example code</b>
-/// \code{.cpp}
-/// ovr_GetTextureSwapChainBufferDX(session, chain, 0, IID_ID3D11Texture2D, &d3d11Texture);
-/// ovr_GetTextureSwapChainBufferDX(session, chain, 1, IID_PPV_ARGS(&dxgiResource));
-/// \endcode
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferDX(ovrSession session,
- ovrTextureSwapChain chain,
- int index,
- IID iid,
- void** out_Buffer);
-
-
-/// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
-///
-/// A second call to ovr_CreateMirrorTextureDX for a given ovrSession before destroying the first one
-/// is not supported and will result in an error return.
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
-/// which must be the same one the application renders to the textures with.
-/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
-/// \param[out] out_MirrorTexture Returns the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
-/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the session with ovr_Destroy.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// \note The texture format provided in \a desc should be thought of as the format the compositor will use for the RenderTargetView when
-/// writing into mirror texture. To that end, it is highly recommended that the application requests a mirror texture format that is
-/// in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor does sRGB-correct rendering. If however the application wants
-/// to still read the mirror texture as a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) and handle the sRGB-to-linear conversion in
-/// HLSL code, then it is recommended the application still requests an sRGB format and also use the \a ovrTextureMisc_DX_Typeless flag in the
-/// ovrMirrorTextureDesc's Flags field. This will allow the application to bind a ShaderResourceView that is a linear format while the
-/// compositor continues to treat is as sRGB. Failure to do so will cause the compositor to apply unexpected gamma conversions leading to
-/// gamma-curve artifacts.
-///
-///
-/// <b>Example code</b>
-/// \code{.cpp}
-/// ovrMirrorTexture mirrorTexture = nullptr;
-/// ovrMirrorTextureDesc mirrorDesc = {};
-/// mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
-/// mirrorDesc.Width = mirrorWindowWidth;
-/// mirrorDesc.Height = mirrorWindowHeight;
-/// ovrResult result = ovr_CreateMirrorTextureDX(session, d3d11Device, &mirrorDesc, &mirrorTexture);
-/// [...]
-/// // Destroy the texture when done with it.
-/// ovr_DestroyMirrorTexture(session, mirrorTexture);
-/// mirrorTexture = nullptr;
-/// \endcode
-///
-/// \see ovr_GetMirrorTextureBufferDX
-/// \see ovr_DestroyMirrorTexture
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureDX(ovrSession session,
- IUnknown* d3dPtr,
- const ovrMirrorTextureDesc* desc,
- ovrMirrorTexture* out_MirrorTexture);
-
-/// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface)
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureDX
-/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
-/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// <b>Example code</b>
-/// \code{.cpp}
-/// ID3D11Texture2D* d3d11Texture = nullptr;
-/// ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture));
-/// d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture);
-/// d3d11Texture->Release();
-/// dxgiSwapChain->Present(0, 0);
-/// \endcode
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferDX(ovrSession session,
- ovrMirrorTexture mirrorTexture,
- IID iid,
- void** out_Buffer);
-
-#endif // !defined(OVR_EXPORTING_CAPI)
-
-#endif // _WIN32
-
-#endif // OVR_CAPI_D3D_h