summaryrefslogtreecommitdiffhomepage
path: root/src/external/glfw3/lib/linux/libglfw3.a
diff options
context:
space:
mode:
authorRay <[email protected]>2018-02-22 12:39:17 +0100
committerRay <[email protected]>2018-02-22 12:39:17 +0100
commit6d64327a874b09e93290d1525edd5347a9787b84 (patch)
tree19e5747cd2ede30b2a1f7717de9867008ce13e21 /src/external/glfw3/lib/linux/libglfw3.a
parentcd5e2e0f17f87fc7c5794327bba1b384758f4937 (diff)
downloadraylib-6d64327a874b09e93290d1525edd5347a9787b84.tar.gz
raylib-6d64327a874b09e93290d1525edd5347a9787b84.zip
Reviewed unloading model data
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
Diffstat (limited to 'src/external/glfw3/lib/linux/libglfw3.a')
0 files changed, 0 insertions, 0 deletions