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| author | raysan5 <[email protected]> | 2021-10-06 21:13:17 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-06 21:13:17 +0200 |
| commit | 700d448d75debea32572dc87cf3add0f755fed43 (patch) | |
| tree | b26ac6b65012a9dad59bb35d483d2dce8027565b /src/external/msf_gif.h | |
| parent | 8722ff7043a1c6844d59a9448e48aa5345c27058 (diff) | |
| download | raylib-700d448d75debea32572dc87cf3add0f755fed43.tar.gz raylib-700d448d75debea32572dc87cf3add0f755fed43.zip | |
Updated external libraries
Diffstat (limited to 'src/external/msf_gif.h')
| -rw-r--r-- | src/external/msf_gif.h | 351 |
1 files changed, 230 insertions, 121 deletions
diff --git a/src/external/msf_gif.h b/src/external/msf_gif.h index 348b1b18..9374c8b8 100644 --- a/src/external/msf_gif.h +++ b/src/external/msf_gif.h @@ -13,19 +13,31 @@ USAGE EXAMPLE: int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16; MsfGifState gifState = {}; + // msf_gif_bgra_flag = true; //optionally, set this flag if your pixels are in BGRA format instead of RGBA + // msf_gif_alpha_threshold = 128; //optionally, enable transparency (see function documentation below for details) msf_gif_begin(&gifState, width, height); msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1 msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2 msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc... MsfGifResult result = msf_gif_end(&gifState); - FILE * fp = fopen("MyGif.gif", "wb"); - fwrite(result.data, result.dataSize, 1, fp); - fclose(fp); + if (result.data) { + FILE * fp = fopen("MyGif.gif", "wb"); + fwrite(result.data, result.dataSize, 1, fp); + fclose(fp); + } msf_gif_free(result); Detailed function documentation can be found in the header section below. +ERROR HANDLING: + + If memory allocation fails, the functions will signal the error via their return values. + If one function call fails, the library will free all of its allocations, + and all subsequent calls will safely no-op and return 0 until the next call to `msf_gif_begin()`. + Therefore, it's safe to check only the return value of `msf_gif_end()`. + + REPLACING MALLOC: This library uses malloc+realloc+free internally for memory allocation. @@ -39,10 +51,20 @@ REPLACING MALLOC: If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls. + The maximum number of bytes the library will allocate to encode a single gif is bounded by the following formula: + `(2 * 1024 * 1024) + (width * height * 8) + ((1024 + width * height * 1.5) * 3 * frameCount)` + The peak heap memory usage in bytes, if using a general-purpose heap allocator, is bounded by the following formula: + `(2 * 1024 * 1024) + (width * height * 9.5) + 1024 + (16 * frameCount) + (2 * sizeOfResultingGif) + + See end of file for license information. */ -//version 2.1 +//version 2.2 + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// HEADER /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef MSF_GIF_H #define MSF_GIF_H @@ -63,12 +85,24 @@ typedef struct { //internal use int depth, count, rbits, gbits, bbits; } MsfCookedFrame; +typedef struct MsfGifBuffer { + struct MsfGifBuffer * next; + size_t size; + uint8_t data[1]; +} MsfGifBuffer; + +typedef size_t (* MsfGifFileWriteFunc) (const void * buffer, size_t size, size_t count, void * stream); typedef struct { + MsfGifFileWriteFunc fileWriteFunc; + void * fileWriteData; MsfCookedFrame previousFrame; - uint8_t * listHead; - uint8_t * listTail; + MsfCookedFrame currentFrame; + int16_t * lzwMem; + MsfGifBuffer * listHead; + MsfGifBuffer * listTail; int width, height; void * customAllocatorContext; + int framesSubmitted; //needed for transparency to work correctly (because we reach into the previous frame) } MsfGifState; #ifdef __cplusplus @@ -83,7 +117,8 @@ extern "C" { int msf_gif_begin(MsfGifState * handle, int width, int height); /** - * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format. + * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format + * (or BGRA8 if you have set `msf_gif_bgra_flag = true`). * Note: This function does NOT free `pixelData`. You must free it yourself afterwards. * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for. * Note: This being specified in centiseconds is a limitation of the GIF format. @@ -111,6 +146,35 @@ MsfGifResult msf_gif_end(MsfGifState * handle); */ void msf_gif_free(MsfGifResult result); +//The gif format only supports 1-bit transparency, meaning a pixel will either be fully transparent or fully opaque. +//Pixels with an alpha value less than the alpha threshold will be treated as transparent. +//To enable exporting transparent gifs, set it to a value between 1 and 255 (inclusive) before calling msf_gif_frame(). +//Setting it to 0 causes the alpha channel to be ignored. Its initial value is 0. +extern int msf_gif_alpha_threshold; + +//Set `msf_gif_bgra_flag = true` before calling `msf_gif_frame()` if your pixels are in BGRA byte order instead of RBGA. +extern int msf_gif_bgra_flag; + + + +//TO-FILE FUNCTIONS +//These functions are equivalent to the ones above, but they write results to a file incrementally, +//instead of building a buffer in memory. This can result in lower memory usage when saving large gifs, +//because memory usage is bounded by only the size of a single frame, and is not dependent on the number of frames. +//There is currently no reason to use these unless you are on a memory-constrained platform. +//If in doubt about which API to use, for now you should use the normal (non-file) functions above. +//The signature of MsfGifFileWriteFunc matches fwrite for convenience, so that you can use the C file API like so: +// FILE * fp = fopen("MyGif.gif", "wb"); +// msf_gif_begin_to_file(&handle, width, height, (MsfGifFileWriteFunc) fwrite, (void *) fp); +// msf_gif_frame_to_file(...) +// msf_gif_end_to_file(&handle); +// fclose(fp); +//If you use a custom file write function, you must take care to return the same values that fwrite() would return. +//Note that all three functions will potentially write to the file. +int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer); +int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); +int msf_gif_end_to_file(MsfGifState * handle); //returns 0 on error and non-zero on success + #ifdef __cplusplus } #endif //__cplusplus @@ -125,10 +189,6 @@ void msf_gif_free(MsfGifResult result); #ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT #define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT -#ifndef MSF_GIF_BUFFER_INIT_SIZE -#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less -#endif - //ensure the library user has either defined all of malloc/realloc/free, or none #if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok #elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok @@ -189,13 +249,21 @@ static inline int msf_imax(int a, int b) { return b < a? a : b; } #include <emmintrin.h> #endif -static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used, - int width, int height, int pitch, int depth) +int msf_gif_alpha_threshold = 0; +int msf_gif_bgra_flag = 0; + +static void msf_cook_frame(MsfCookedFrame * frame, uint8_t * raw, uint8_t * used, + int width, int height, int pitch, int depth) { MsfTimeFunc //bit depth for each channel - const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; - const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; + const static int rdepthsArray[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; + const static int gdepthsArray[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; + const static int bdepthsArray[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; + //this extra level of indirection looks unnecessary but we need to explicitly decay the arrays to pointers + //in order to be able to swap them because of C's annoying not-quite-pointers, not-quite-value-types stack arrays. + const int * rdepths = msf_gif_bgra_flag? bdepthsArray : rdepthsArray; + const int * gdepths = gdepthsArray; + const int * bdepths = msf_gif_bgra_flag? rdepthsArray : bdepthsArray; const static int ditherKernel[16] = { 0 << 12, 8 << 12, 2 << 12, 10 << 12, @@ -204,13 +272,11 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t 15 << 12, 7 << 12, 13 << 12, 5 << 12, }; - uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t)); - if (!cooked) { MsfCookedFrame blank = {0}; return blank; } - + uint32_t * cooked = frame->pixels; int count = 0; MsfTimeLoop("do") do { int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth]; - int paletteSize = 1 << (rbits + gbits + bbits); + int paletteSize = (1 << (rbits + gbits + bbits)) + 1; memset(used, 0, paletteSize * sizeof(uint8_t)); //TODO: document what this math does and why it's correct @@ -230,7 +296,6 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2) __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]); __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16)); - // MsfTimeLoop("SIMD") for (; x < width - 3; x += 4) { uint8_t * pixels = &raw[y * pitch + x * 4]; __m128i p = _mm_loadu_si128((__m128i *) pixels); @@ -246,17 +311,30 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits)); __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask)); + __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3); + + //mask in transparency based on threshold + //NOTE: we can theoretically do a sub instead of srli by doing an unsigned compare via bias + // to maybe save a TINY amount of throughput? but lol who cares maybe I'll do it later -m + __m128i invAlphaMask = _mm_cmplt_epi32(_mm_srli_epi32(p, 24), _mm_set1_epi32(msf_gif_alpha_threshold)); + out = _mm_or_si128(_mm_and_si128(invAlphaMask, _mm_set1_epi32(paletteSize - 1)), _mm_andnot_si128(invAlphaMask, out)); + //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing? uint32_t * c = &cooked[y * width + x]; - __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3); _mm_storeu_si128((__m128i *) c, out); } #endif //scalar cleanup loop - // MsfTimeLoop("scalar") for (; x < width; ++x) { uint8_t * p = &raw[y * pitch + x * 4]; + + //transparent pixel if alpha is low + if (p[3] < msf_gif_alpha_threshold) { + cooked[y * width + x] = paletteSize - 1; + continue; + } + int dx = x & 3, dy = y & 3; int k = ditherKernel[dy * 4 + dx]; cooked[y * width + x] = @@ -267,30 +345,25 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t } count = 0; - MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) { + MsfTimeLoop("mark") for (int i = 0; i < width * height; ++i) { used[cooked[i]] = 1; } - //count used colors - MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) { + //count used colors, transparent is ignored + MsfTimeLoop("count") for (int j = 0; j < paletteSize - 1; ++j) { count += used[j]; } } while (count >= 256 && --depth); MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] }; - return ret; + *frame = ret; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Frame Compression /// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -typedef struct { - uint8_t * next; - size_t size; -} MsfBufferHeader; - -static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) { +static inline void msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) { //insert new code into block buffer int idx = *blockBits / 8; int bit = *blockBits % 8; @@ -308,8 +381,6 @@ static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int (*writeHead)[0] = 255; memset((*writeHead) + 4, 0, 256); } - - return 1; } typedef struct { @@ -324,30 +395,29 @@ static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride lzw->stride = stride; } -static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, - MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used) +static MsfGifBuffer * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, + MsfCookedFrame frame, MsfGifState * handle, uint8_t * used, int16_t * lzwMem) { MsfTimeFunc //NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount, // and prevents us from ever having to check size or realloc during compression - int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data - uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize); - if (!allocation) { return NULL; } - uint8_t * writeBase = allocation + sizeof(MsfBufferHeader); - uint8_t * writeHead = writeBase; - int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t); - MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) }; - if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } + int maxBufSize = offsetof(MsfGifBuffer, data) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data + MsfGifBuffer * buffer = (MsfGifBuffer *) MSF_GIF_MALLOC(allocContext, maxBufSize); + if (!buffer) { return NULL; } + uint8_t * writeHead = buffer->data; + MsfStridedList lzw = { lzwMem }; //allocate tlb int totalBits = frame.rbits + frame.gbits + frame.bbits; - int tlbSize = 1 << totalBits; - uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine + int tlbSize = (1 << totalBits) + 1; + uint8_t tlb[(1 << 16) + 1]; //only 64k, so stack allocating is fine //generate palette typedef struct { uint8_t r, g, b; } Color3; Color3 table[256] = { {0} }; int tableIdx = 1; //we start counting at 1 because 0 is the transparent color - MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) { + //transparent is always last in the table + tlb[tlbSize-1] = 0; + MsfTimeLoop("table") for (int i = 0; i < tlbSize-1; ++i) { if (used[i]) { tlb[i] = tableIdx; int rmask = (1 << frame.rbits) - 1; @@ -363,19 +433,32 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height, table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3); table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3); table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3); + if (msf_gif_bgra_flag) { + uint8_t temp = table[tableIdx].r; + table[tableIdx].r = table[tableIdx].b; + table[tableIdx].b = temp; + } ++tableIdx; } } + int hasTransparentPixels = used[tlbSize-1]; //SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit // must be indicated as having a code size of 2." int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1)); int tableSize = 1 << tableBits; //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault + MsfCookedFrame previous = handle->previousFrame; int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits; + int framesCompatible = hasSamePal && !hasTransparentPixels; //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80"; + //NOTE: we need to check the frame number because if we reach into the buffer prior to the first frame, + // we'll just clobber the file header instead, which is a bug + if (hasTransparentPixels && handle->framesSubmitted > 0) { + handle->listTail->data[3] = 0x09; //set the previous frame's disposal to background, so transparency is possible + } memcpy(&headerBytes[4], ¢iSeconds, 2); memcpy(&headerBytes[13], &width, 2); memcpy(&headerBytes[15], &height, 2); @@ -397,12 +480,10 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height, msf_lzw_reset(&lzw, tableSize, tableIdx); msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize); - int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]]; + int lastCode = framesCompatible && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]]; MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) { //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed - int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]]; - //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK - // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]]; + int color = framesCompatible && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]]; int code = (&lzw.data[lastCode * lzw.stride])[color]; if (code < 0) { //write to code stream @@ -424,9 +505,6 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height, } } - MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize); - MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t)); - //write code for leftover index buffer contents, then the end code msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode); msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1); @@ -439,38 +517,72 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height, } *writeHead++ = 0; //terminating block - //filling in buffer header and shrink buffer to fit data - MsfBufferHeader * header = (MsfBufferHeader *) allocation; - header->next = NULL; - header->size = writeHead - writeBase; - uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation); - if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } + //fill in buffer header and shrink buffer to fit data + buffer->next = NULL; + buffer->size = writeHead - buffer->data; + MsfGifBuffer * moved = + (MsfGifBuffer *) MSF_GIF_REALLOC(allocContext, buffer, maxBufSize, offsetof(MsfGifBuffer, data) + buffer->size); + if (!moved) { MSF_GIF_FREE(allocContext, buffer, maxBufSize); return NULL; } return moved; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// Incremental API /// +/// To-memory API /// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +static const int lzwAllocSize = 4096 * 256 * sizeof(int16_t); + +//NOTE: by C standard library conventions, freeing NULL should be a no-op, +// but just in case the user's custom free doesn't follow that rule, we do null checks on our end as well. +static void msf_free_gif_state(MsfGifState * handle) { + if (handle->previousFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, + handle->width * handle->height * sizeof(uint32_t)); + if (handle->currentFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->currentFrame.pixels, + handle->width * handle->height * sizeof(uint32_t)); + if (handle->lzwMem) MSF_GIF_FREE(handle->customAllocatorContext, handle->lzwMem, lzwAllocSize); + for (MsfGifBuffer * node = handle->listHead; node;) { + MsfGifBuffer * next = node->next; //NOTE: we have to copy the `next` pointer BEFORE freeing the node holding it + MSF_GIF_FREE(handle->customAllocatorContext, node, offsetof(MsfGifBuffer, data) + node->size); + node = next; + } + handle->listHead = NULL; //this implicitly marks the handle as invalid until the next msf_gif_begin() call +} + int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc + //NOTE: we cannot stomp the entire struct to zero because we must preserve `customAllocatorContext`. MsfCookedFrame empty = {0}; //god I hate MSVC... handle->previousFrame = empty; + handle->currentFrame = empty; handle->width = width; handle->height = height; + handle->framesSubmitted = 0; + + //allocate memory for LZW buffer + //NOTE: Unfortunately we can't just use stack memory for the LZW table because it's 2MB, + // which is more stack space than most operating systems give by default, + // and we can't realistically expect users to be willing to override that just to use our library, + // so we have to allocate this on the heap. + handle->lzwMem = (int16_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, lzwAllocSize); + handle->previousFrame.pixels = + (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t)); + handle->currentFrame.pixels = + (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t)); //setup header buffer header (lol) - handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32); - if (!handle->listHead) { return 0; } + handle->listHead = (MsfGifBuffer *) MSF_GIF_MALLOC(handle->customAllocatorContext, offsetof(MsfGifBuffer, data) + 32); + if (!handle->listHead || !handle->lzwMem || !handle->previousFrame.pixels || !handle->currentFrame.pixels) { + msf_free_gif_state(handle); + return 0; + } handle->listTail = handle->listHead; - MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead; - header->next = NULL; - header->size = 32; + handle->listHead->next = NULL; + handle->listHead->size = 32; //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness - char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0"; + char headerBytes[33] = "GIF89a\0\0\0\0\x70\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0"; memcpy(&headerBytes[6], &width, 2); memcpy(&headerBytes[8], &height, 2); - memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32); + memcpy(handle->listHead->data, headerBytes, 32); return 1; } @@ -482,86 +594,83 @@ int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPer if (pitchInBytes == 0) pitchInBytes = handle->width * 4; if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1); - uint8_t used[1 << 16]; //only 64k, so stack allocating is fine - MsfCookedFrame frame = - msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes, - msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count))); - //TODO: de-duplicate cleanup code - if (!frame.pixels) { - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } - handle->listHead = handle->listTail = NULL; - return 0; - } + uint8_t used[(1 << 16) + 1]; //only 64k, so stack allocating is fine + msf_cook_frame(&handle->currentFrame, pixelData, used, handle->width, handle->height, pitchInBytes, + msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count))); - uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext, - handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used); - ((MsfBufferHeader *) handle->listTail)->next = buffer; + MsfGifBuffer * buffer = msf_compress_frame(handle->customAllocatorContext, handle->width, handle->height, + centiSecondsPerFame, handle->currentFrame, handle, used, handle->lzwMem); + if (!buffer) { msf_free_gif_state(handle); return 0; } + handle->listTail->next = buffer; handle->listTail = buffer; - if (!buffer) { - MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t)); - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } - handle->listHead = handle->listTail = NULL; - return 0; - } - handle->previousFrame = frame; + //swap current and previous frames + MsfCookedFrame tmp = handle->previousFrame; + handle->previousFrame = handle->currentFrame; + handle->currentFrame = tmp; + + handle->framesSubmitted += 1; return 1; } MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc if (!handle->listHead) { MsfGifResult empty = {0}; return empty; } - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - //first pass: determine total size size_t total = 1; //1 byte for trailing marker - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - total += header->size; - } + for (MsfGifBuffer * node = handle->listHead; node; node = node->next) { total += node->size; } //second pass: write data uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total); if (buffer) { uint8_t * writeHead = buffer; - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size); - writeHead += header->size; - node = header->next; + for (MsfGifBuffer * node = handle->listHead; node; node = node->next) { + memcpy(writeHead, node->data, node->size); + writeHead += node->size; } *writeHead++ = 0x3B; } //third pass: free buffers - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } + msf_free_gif_state(handle); MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext }; return ret; } -void msf_gif_free(MsfGifResult result) { +void msf_gif_free(MsfGifResult result) { MsfTimeFunc if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); } } +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// To-file API /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer) { + handle->fileWriteFunc = func; + handle->fileWriteData = filePointer; + return msf_gif_begin(handle, width, height); +} + +int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) { + if (!msf_gif_frame(handle, pixelData, centiSecondsPerFame, maxBitDepth, pitchInBytes)) { return 0; } + + //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now + MsfGifBuffer * head = handle->listHead; + if (!handle->fileWriteFunc(head->data, head->size, 1, handle->fileWriteData)) { msf_free_gif_state(handle); return 0; } + handle->listHead = head->next; + MSF_GIF_FREE(handle->customAllocatorContext, head, offsetof(MsfGifBuffer, data) + head->size); + return 1; +} + +int msf_gif_end_to_file(MsfGifState * handle) { + //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now + MsfGifResult result = msf_gif_end(handle); + int ret = (int) handle->fileWriteFunc(result.data, result.dataSize, 1, handle->fileWriteData); + msf_gif_free(result); + return ret; +} + #endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT #endif //MSF_GIF_IMPL @@ -570,7 +679,7 @@ void msf_gif_free(MsfGifResult result) { This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License -Copyright (c) 2020 Miles Fogle +Copyright (c) 2021 Miles Fogle Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to |
