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authorraysan5 <[email protected]>2021-10-06 21:13:17 +0200
committerraysan5 <[email protected]>2021-10-06 21:13:17 +0200
commit700d448d75debea32572dc87cf3add0f755fed43 (patch)
treeb26ac6b65012a9dad59bb35d483d2dce8027565b /src/external/msf_gif.h
parent8722ff7043a1c6844d59a9448e48aa5345c27058 (diff)
downloadraylib-700d448d75debea32572dc87cf3add0f755fed43.tar.gz
raylib-700d448d75debea32572dc87cf3add0f755fed43.zip
Updated external libraries
Diffstat (limited to 'src/external/msf_gif.h')
-rw-r--r--src/external/msf_gif.h351
1 files changed, 230 insertions, 121 deletions
diff --git a/src/external/msf_gif.h b/src/external/msf_gif.h
index 348b1b18..9374c8b8 100644
--- a/src/external/msf_gif.h
+++ b/src/external/msf_gif.h
@@ -13,19 +13,31 @@ USAGE EXAMPLE:
int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
MsfGifState gifState = {};
+ // msf_gif_bgra_flag = true; //optionally, set this flag if your pixels are in BGRA format instead of RGBA
+ // msf_gif_alpha_threshold = 128; //optionally, enable transparency (see function documentation below for details)
msf_gif_begin(&gifState, width, height);
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
MsfGifResult result = msf_gif_end(&gifState);
- FILE * fp = fopen("MyGif.gif", "wb");
- fwrite(result.data, result.dataSize, 1, fp);
- fclose(fp);
+ if (result.data) {
+ FILE * fp = fopen("MyGif.gif", "wb");
+ fwrite(result.data, result.dataSize, 1, fp);
+ fclose(fp);
+ }
msf_gif_free(result);
Detailed function documentation can be found in the header section below.
+ERROR HANDLING:
+
+ If memory allocation fails, the functions will signal the error via their return values.
+ If one function call fails, the library will free all of its allocations,
+ and all subsequent calls will safely no-op and return 0 until the next call to `msf_gif_begin()`.
+ Therefore, it's safe to check only the return value of `msf_gif_end()`.
+
+
REPLACING MALLOC:
This library uses malloc+realloc+free internally for memory allocation.
@@ -39,10 +51,20 @@ REPLACING MALLOC:
If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
+ The maximum number of bytes the library will allocate to encode a single gif is bounded by the following formula:
+ `(2 * 1024 * 1024) + (width * height * 8) + ((1024 + width * height * 1.5) * 3 * frameCount)`
+ The peak heap memory usage in bytes, if using a general-purpose heap allocator, is bounded by the following formula:
+ `(2 * 1024 * 1024) + (width * height * 9.5) + 1024 + (16 * frameCount) + (2 * sizeOfResultingGif)
+
+
See end of file for license information.
*/
-//version 2.1
+//version 2.2
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// HEADER ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef MSF_GIF_H
#define MSF_GIF_H
@@ -63,12 +85,24 @@ typedef struct { //internal use
int depth, count, rbits, gbits, bbits;
} MsfCookedFrame;
+typedef struct MsfGifBuffer {
+ struct MsfGifBuffer * next;
+ size_t size;
+ uint8_t data[1];
+} MsfGifBuffer;
+
+typedef size_t (* MsfGifFileWriteFunc) (const void * buffer, size_t size, size_t count, void * stream);
typedef struct {
+ MsfGifFileWriteFunc fileWriteFunc;
+ void * fileWriteData;
MsfCookedFrame previousFrame;
- uint8_t * listHead;
- uint8_t * listTail;
+ MsfCookedFrame currentFrame;
+ int16_t * lzwMem;
+ MsfGifBuffer * listHead;
+ MsfGifBuffer * listTail;
int width, height;
void * customAllocatorContext;
+ int framesSubmitted; //needed for transparency to work correctly (because we reach into the previous frame)
} MsfGifState;
#ifdef __cplusplus
@@ -83,7 +117,8 @@ extern "C" {
int msf_gif_begin(MsfGifState * handle, int width, int height);
/**
- * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
+ * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format
+ * (or BGRA8 if you have set `msf_gif_bgra_flag = true`).
* Note: This function does NOT free `pixelData`. You must free it yourself afterwards.
* @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for.
* Note: This being specified in centiseconds is a limitation of the GIF format.
@@ -111,6 +146,35 @@ MsfGifResult msf_gif_end(MsfGifState * handle);
*/
void msf_gif_free(MsfGifResult result);
+//The gif format only supports 1-bit transparency, meaning a pixel will either be fully transparent or fully opaque.
+//Pixels with an alpha value less than the alpha threshold will be treated as transparent.
+//To enable exporting transparent gifs, set it to a value between 1 and 255 (inclusive) before calling msf_gif_frame().
+//Setting it to 0 causes the alpha channel to be ignored. Its initial value is 0.
+extern int msf_gif_alpha_threshold;
+
+//Set `msf_gif_bgra_flag = true` before calling `msf_gif_frame()` if your pixels are in BGRA byte order instead of RBGA.
+extern int msf_gif_bgra_flag;
+
+
+
+//TO-FILE FUNCTIONS
+//These functions are equivalent to the ones above, but they write results to a file incrementally,
+//instead of building a buffer in memory. This can result in lower memory usage when saving large gifs,
+//because memory usage is bounded by only the size of a single frame, and is not dependent on the number of frames.
+//There is currently no reason to use these unless you are on a memory-constrained platform.
+//If in doubt about which API to use, for now you should use the normal (non-file) functions above.
+//The signature of MsfGifFileWriteFunc matches fwrite for convenience, so that you can use the C file API like so:
+// FILE * fp = fopen("MyGif.gif", "wb");
+// msf_gif_begin_to_file(&handle, width, height, (MsfGifFileWriteFunc) fwrite, (void *) fp);
+// msf_gif_frame_to_file(...)
+// msf_gif_end_to_file(&handle);
+// fclose(fp);
+//If you use a custom file write function, you must take care to return the same values that fwrite() would return.
+//Note that all three functions will potentially write to the file.
+int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer);
+int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
+int msf_gif_end_to_file(MsfGifState * handle); //returns 0 on error and non-zero on success
+
#ifdef __cplusplus
}
#endif //__cplusplus
@@ -125,10 +189,6 @@ void msf_gif_free(MsfGifResult result);
#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
-#ifndef MSF_GIF_BUFFER_INIT_SIZE
-#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less
-#endif
-
//ensure the library user has either defined all of malloc/realloc/free, or none
#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok
#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok
@@ -189,13 +249,21 @@ static inline int msf_imax(int a, int b) { return b < a? a : b; }
#include <emmintrin.h>
#endif
-static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used,
- int width, int height, int pitch, int depth)
+int msf_gif_alpha_threshold = 0;
+int msf_gif_bgra_flag = 0;
+
+static void msf_cook_frame(MsfCookedFrame * frame, uint8_t * raw, uint8_t * used,
+ int width, int height, int pitch, int depth)
{ MsfTimeFunc
//bit depth for each channel
- const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
- const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
- const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
+ const static int rdepthsArray[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
+ const static int gdepthsArray[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
+ const static int bdepthsArray[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
+ //this extra level of indirection looks unnecessary but we need to explicitly decay the arrays to pointers
+ //in order to be able to swap them because of C's annoying not-quite-pointers, not-quite-value-types stack arrays.
+ const int * rdepths = msf_gif_bgra_flag? bdepthsArray : rdepthsArray;
+ const int * gdepths = gdepthsArray;
+ const int * bdepths = msf_gif_bgra_flag? rdepthsArray : bdepthsArray;
const static int ditherKernel[16] = {
0 << 12, 8 << 12, 2 << 12, 10 << 12,
@@ -204,13 +272,11 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t
15 << 12, 7 << 12, 13 << 12, 5 << 12,
};
- uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
- if (!cooked) { MsfCookedFrame blank = {0}; return blank; }
-
+ uint32_t * cooked = frame->pixels;
int count = 0;
MsfTimeLoop("do") do {
int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth];
- int paletteSize = 1 << (rbits + gbits + bbits);
+ int paletteSize = (1 << (rbits + gbits + bbits)) + 1;
memset(used, 0, paletteSize * sizeof(uint8_t));
//TODO: document what this math does and why it's correct
@@ -230,7 +296,6 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t
#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
__m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]);
__m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16));
- // MsfTimeLoop("SIMD")
for (; x < width - 3; x += 4) {
uint8_t * pixels = &raw[y * pitch + x * 4];
__m128i p = _mm_loadu_si128((__m128i *) pixels);
@@ -246,17 +311,30 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t
__m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits));
__m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask));
+ __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
+
+ //mask in transparency based on threshold
+ //NOTE: we can theoretically do a sub instead of srli by doing an unsigned compare via bias
+ // to maybe save a TINY amount of throughput? but lol who cares maybe I'll do it later -m
+ __m128i invAlphaMask = _mm_cmplt_epi32(_mm_srli_epi32(p, 24), _mm_set1_epi32(msf_gif_alpha_threshold));
+ out = _mm_or_si128(_mm_and_si128(invAlphaMask, _mm_set1_epi32(paletteSize - 1)), _mm_andnot_si128(invAlphaMask, out));
+
//TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing?
uint32_t * c = &cooked[y * width + x];
- __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
_mm_storeu_si128((__m128i *) c, out);
}
#endif
//scalar cleanup loop
- // MsfTimeLoop("scalar")
for (; x < width; ++x) {
uint8_t * p = &raw[y * pitch + x * 4];
+
+ //transparent pixel if alpha is low
+ if (p[3] < msf_gif_alpha_threshold) {
+ cooked[y * width + x] = paletteSize - 1;
+ continue;
+ }
+
int dx = x & 3, dy = y & 3;
int k = ditherKernel[dy * 4 + dx];
cooked[y * width + x] =
@@ -267,30 +345,25 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t
}
count = 0;
- MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) {
+ MsfTimeLoop("mark") for (int i = 0; i < width * height; ++i) {
used[cooked[i]] = 1;
}
- //count used colors
- MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) {
+ //count used colors, transparent is ignored
+ MsfTimeLoop("count") for (int j = 0; j < paletteSize - 1; ++j) {
count += used[j];
}
} while (count >= 256 && --depth);
MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
- return ret;
+ *frame = ret;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Frame Compression ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-typedef struct {
- uint8_t * next;
- size_t size;
-} MsfBufferHeader;
-
-static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) {
+static inline void msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) {
//insert new code into block buffer
int idx = *blockBits / 8;
int bit = *blockBits % 8;
@@ -308,8 +381,6 @@ static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int
(*writeHead)[0] = 255;
memset((*writeHead) + 4, 0, 256);
}
-
- return 1;
}
typedef struct {
@@ -324,30 +395,29 @@ static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride
lzw->stride = stride;
}
-static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
- MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used)
+static MsfGifBuffer * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
+ MsfCookedFrame frame, MsfGifState * handle, uint8_t * used, int16_t * lzwMem)
{ MsfTimeFunc
//NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount,
// and prevents us from ever having to check size or realloc during compression
- int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data
- uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize);
- if (!allocation) { return NULL; }
- uint8_t * writeBase = allocation + sizeof(MsfBufferHeader);
- uint8_t * writeHead = writeBase;
- int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t);
- MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
- if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
+ int maxBufSize = offsetof(MsfGifBuffer, data) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data
+ MsfGifBuffer * buffer = (MsfGifBuffer *) MSF_GIF_MALLOC(allocContext, maxBufSize);
+ if (!buffer) { return NULL; }
+ uint8_t * writeHead = buffer->data;
+ MsfStridedList lzw = { lzwMem };
//allocate tlb
int totalBits = frame.rbits + frame.gbits + frame.bbits;
- int tlbSize = 1 << totalBits;
- uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine
+ int tlbSize = (1 << totalBits) + 1;
+ uint8_t tlb[(1 << 16) + 1]; //only 64k, so stack allocating is fine
//generate palette
typedef struct { uint8_t r, g, b; } Color3;
Color3 table[256] = { {0} };
int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
- MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
+ //transparent is always last in the table
+ tlb[tlbSize-1] = 0;
+ MsfTimeLoop("table") for (int i = 0; i < tlbSize-1; ++i) {
if (used[i]) {
tlb[i] = tableIdx;
int rmask = (1 << frame.rbits) - 1;
@@ -363,19 +433,32 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height,
table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3);
table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3);
table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3);
+ if (msf_gif_bgra_flag) {
+ uint8_t temp = table[tableIdx].r;
+ table[tableIdx].r = table[tableIdx].b;
+ table[tableIdx].b = temp;
+ }
++tableIdx;
}
}
+ int hasTransparentPixels = used[tlbSize-1];
//SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit
// must be indicated as having a code size of 2."
int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1));
int tableSize = 1 << tableBits;
//NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
+ MsfCookedFrame previous = handle->previousFrame;
int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
+ int framesCompatible = hasSamePal && !hasTransparentPixels;
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80";
+ //NOTE: we need to check the frame number because if we reach into the buffer prior to the first frame,
+ // we'll just clobber the file header instead, which is a bug
+ if (hasTransparentPixels && handle->framesSubmitted > 0) {
+ handle->listTail->data[3] = 0x09; //set the previous frame's disposal to background, so transparency is possible
+ }
memcpy(&headerBytes[4], &centiSeconds, 2);
memcpy(&headerBytes[13], &width, 2);
memcpy(&headerBytes[15], &height, 2);
@@ -397,12 +480,10 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height,
msf_lzw_reset(&lzw, tableSize, tableIdx);
msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize);
- int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
+ int lastCode = framesCompatible && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
//PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
- int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
- //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK
- // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]];
+ int color = framesCompatible && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
int code = (&lzw.data[lastCode * lzw.stride])[color];
if (code < 0) {
//write to code stream
@@ -424,9 +505,6 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height,
}
}
- MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
- MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t));
-
//write code for leftover index buffer contents, then the end code
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode);
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1);
@@ -439,38 +517,72 @@ static uint8_t * msf_compress_frame(void * allocContext, int width, int height,
}
*writeHead++ = 0; //terminating block
- //filling in buffer header and shrink buffer to fit data
- MsfBufferHeader * header = (MsfBufferHeader *) allocation;
- header->next = NULL;
- header->size = writeHead - writeBase;
- uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation);
- if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
+ //fill in buffer header and shrink buffer to fit data
+ buffer->next = NULL;
+ buffer->size = writeHead - buffer->data;
+ MsfGifBuffer * moved =
+ (MsfGifBuffer *) MSF_GIF_REALLOC(allocContext, buffer, maxBufSize, offsetof(MsfGifBuffer, data) + buffer->size);
+ if (!moved) { MSF_GIF_FREE(allocContext, buffer, maxBufSize); return NULL; }
return moved;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/// Incremental API ///
+/// To-memory API ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+static const int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
+
+//NOTE: by C standard library conventions, freeing NULL should be a no-op,
+// but just in case the user's custom free doesn't follow that rule, we do null checks on our end as well.
+static void msf_free_gif_state(MsfGifState * handle) {
+ if (handle->previousFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels,
+ handle->width * handle->height * sizeof(uint32_t));
+ if (handle->currentFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->currentFrame.pixels,
+ handle->width * handle->height * sizeof(uint32_t));
+ if (handle->lzwMem) MSF_GIF_FREE(handle->customAllocatorContext, handle->lzwMem, lzwAllocSize);
+ for (MsfGifBuffer * node = handle->listHead; node;) {
+ MsfGifBuffer * next = node->next; //NOTE: we have to copy the `next` pointer BEFORE freeing the node holding it
+ MSF_GIF_FREE(handle->customAllocatorContext, node, offsetof(MsfGifBuffer, data) + node->size);
+ node = next;
+ }
+ handle->listHead = NULL; //this implicitly marks the handle as invalid until the next msf_gif_begin() call
+}
+
int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc
+ //NOTE: we cannot stomp the entire struct to zero because we must preserve `customAllocatorContext`.
MsfCookedFrame empty = {0}; //god I hate MSVC...
handle->previousFrame = empty;
+ handle->currentFrame = empty;
handle->width = width;
handle->height = height;
+ handle->framesSubmitted = 0;
+
+ //allocate memory for LZW buffer
+ //NOTE: Unfortunately we can't just use stack memory for the LZW table because it's 2MB,
+ // which is more stack space than most operating systems give by default,
+ // and we can't realistically expect users to be willing to override that just to use our library,
+ // so we have to allocate this on the heap.
+ handle->lzwMem = (int16_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, lzwAllocSize);
+ handle->previousFrame.pixels =
+ (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t));
+ handle->currentFrame.pixels =
+ (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t));
//setup header buffer header (lol)
- handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32);
- if (!handle->listHead) { return 0; }
+ handle->listHead = (MsfGifBuffer *) MSF_GIF_MALLOC(handle->customAllocatorContext, offsetof(MsfGifBuffer, data) + 32);
+ if (!handle->listHead || !handle->lzwMem || !handle->previousFrame.pixels || !handle->currentFrame.pixels) {
+ msf_free_gif_state(handle);
+ return 0;
+ }
handle->listTail = handle->listHead;
- MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead;
- header->next = NULL;
- header->size = 32;
+ handle->listHead->next = NULL;
+ handle->listHead->size = 32;
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
- char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
+ char headerBytes[33] = "GIF89a\0\0\0\0\x70\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
memcpy(&headerBytes[6], &width, 2);
memcpy(&headerBytes[8], &height, 2);
- memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32);
+ memcpy(handle->listHead->data, headerBytes, 32);
return 1;
}
@@ -482,86 +594,83 @@ int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPer
if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
- uint8_t used[1 << 16]; //only 64k, so stack allocating is fine
- MsfCookedFrame frame =
- msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes,
- msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)));
- //TODO: de-duplicate cleanup code
- if (!frame.pixels) {
- MSF_GIF_FREE(handle->customAllocatorContext,
- handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
- for (uint8_t * node = handle->listHead; node;) {
- MsfBufferHeader * header = (MsfBufferHeader *) node;
- node = header->next;
- MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
- }
- handle->listHead = handle->listTail = NULL;
- return 0;
- }
+ uint8_t used[(1 << 16) + 1]; //only 64k, so stack allocating is fine
+ msf_cook_frame(&handle->currentFrame, pixelData, used, handle->width, handle->height, pitchInBytes,
+ msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)));
- uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext,
- handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used);
- ((MsfBufferHeader *) handle->listTail)->next = buffer;
+ MsfGifBuffer * buffer = msf_compress_frame(handle->customAllocatorContext, handle->width, handle->height,
+ centiSecondsPerFame, handle->currentFrame, handle, used, handle->lzwMem);
+ if (!buffer) { msf_free_gif_state(handle); return 0; }
+ handle->listTail->next = buffer;
handle->listTail = buffer;
- if (!buffer) {
- MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t));
- MSF_GIF_FREE(handle->customAllocatorContext,
- handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
- for (uint8_t * node = handle->listHead; node;) {
- MsfBufferHeader * header = (MsfBufferHeader *) node;
- node = header->next;
- MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
- }
- handle->listHead = handle->listTail = NULL;
- return 0;
- }
- handle->previousFrame = frame;
+ //swap current and previous frames
+ MsfCookedFrame tmp = handle->previousFrame;
+ handle->previousFrame = handle->currentFrame;
+ handle->currentFrame = tmp;
+
+ handle->framesSubmitted += 1;
return 1;
}
MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc
if (!handle->listHead) { MsfGifResult empty = {0}; return empty; }
- MSF_GIF_FREE(handle->customAllocatorContext,
- handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
-
//first pass: determine total size
size_t total = 1; //1 byte for trailing marker
- for (uint8_t * node = handle->listHead; node;) {
- MsfBufferHeader * header = (MsfBufferHeader *) node;
- node = header->next;
- total += header->size;
- }
+ for (MsfGifBuffer * node = handle->listHead; node; node = node->next) { total += node->size; }
//second pass: write data
uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total);
if (buffer) {
uint8_t * writeHead = buffer;
- for (uint8_t * node = handle->listHead; node;) {
- MsfBufferHeader * header = (MsfBufferHeader *) node;
- memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size);
- writeHead += header->size;
- node = header->next;
+ for (MsfGifBuffer * node = handle->listHead; node; node = node->next) {
+ memcpy(writeHead, node->data, node->size);
+ writeHead += node->size;
}
*writeHead++ = 0x3B;
}
//third pass: free buffers
- for (uint8_t * node = handle->listHead; node;) {
- MsfBufferHeader * header = (MsfBufferHeader *) node;
- node = header->next;
- MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
- }
+ msf_free_gif_state(handle);
MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext };
return ret;
}
-void msf_gif_free(MsfGifResult result) {
+void msf_gif_free(MsfGifResult result) { MsfTimeFunc
if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); }
}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// To-file API ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer) {
+ handle->fileWriteFunc = func;
+ handle->fileWriteData = filePointer;
+ return msf_gif_begin(handle, width, height);
+}
+
+int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) {
+ if (!msf_gif_frame(handle, pixelData, centiSecondsPerFame, maxBitDepth, pitchInBytes)) { return 0; }
+
+ //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now
+ MsfGifBuffer * head = handle->listHead;
+ if (!handle->fileWriteFunc(head->data, head->size, 1, handle->fileWriteData)) { msf_free_gif_state(handle); return 0; }
+ handle->listHead = head->next;
+ MSF_GIF_FREE(handle->customAllocatorContext, head, offsetof(MsfGifBuffer, data) + head->size);
+ return 1;
+}
+
+int msf_gif_end_to_file(MsfGifState * handle) {
+ //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now
+ MsfGifResult result = msf_gif_end(handle);
+ int ret = (int) handle->fileWriteFunc(result.data, result.dataSize, 1, handle->fileWriteData);
+ msf_gif_free(result);
+ return ret;
+}
+
#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
#endif //MSF_GIF_IMPL
@@ -570,7 +679,7 @@ void msf_gif_free(MsfGifResult result) {
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
-Copyright (c) 2020 Miles Fogle
+Copyright (c) 2021 Miles Fogle
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to