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authorDarkElvenAngel <[email protected]>2019-06-10 16:12:06 -0400
committerGitHub <[email protected]>2019-06-10 16:12:06 -0400
commitd7f4be071579e6f00974c0940f021272f22fbc54 (patch)
tree6ee389e6617c494d272e9bc82415fbc3618e7a28 /src/external/stb_rect_pack.h
parent8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff)
parentbaf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff)
downloadraylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz
raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'src/external/stb_rect_pack.h')
-rw-r--r--src/external/stb_rect_pack.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/external/stb_rect_pack.h b/src/external/stb_rect_pack.h
index 3632c85a..d32c8f9e 100644
--- a/src/external/stb_rect_pack.h
+++ b/src/external/stb_rect_pack.h
@@ -1,4 +1,4 @@
-// stb_rect_pack.h - v0.99 - public domain - rectangle packing
+// stb_rect_pack.h - v1.00 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
@@ -31,9 +31,11 @@
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
+// Fabian Giesen
//
// Version history:
//
+// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
@@ -348,6 +350,13 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
+ // if it can't possibly fit, bail immediately
+ if (width > c->width || height > c->height) {
+ fr.prev_link = NULL;
+ fr.x = fr.y = 0;
+ return fr;
+ }
+
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
@@ -411,7 +420,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
- if (y + height < c->height) {
+ if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;