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authorraysan5 <[email protected]>2020-09-26 11:41:49 +0200
committerraysan5 <[email protected]>2020-09-26 11:41:49 +0200
commitb9053eebe7ef9810ed685f4dadbff45d3128beed (patch)
tree216b92042a5605ba40d50c4372927ee1d383a79a /src/external
parenteef82b04acc1180c798387683a07a472fd4fcdd0 (diff)
downloadraylib-b9053eebe7ef9810ed685f4dadbff45d3128beed.tar.gz
raylib-b9053eebe7ef9810ed685f4dadbff45d3128beed.zip
Added new GIF recording library (not used yet)
Diffstat (limited to 'src/external')
-rw-r--r--src/external/msf_gif.h565
1 files changed, 565 insertions, 0 deletions
diff --git a/src/external/msf_gif.h b/src/external/msf_gif.h
new file mode 100644
index 00000000..d258c12d
--- /dev/null
+++ b/src/external/msf_gif.h
@@ -0,0 +1,565 @@
+/*
+HOW TO USE:
+
+ In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so:
+
+ #define MSF_GIF_IMPL
+ #include "msf_gif.h"
+
+ Everywhere else, just include the header like normal.
+
+
+USAGE EXAMPLE:
+
+ int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
+ MsfGifState gifState = {};
+ msf_gif_begin(&gifState, "example.gif", width, height);
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
+ msf_gif_end(&gifState);
+
+Detailed function documentation can be found in the header section below.
+
+REPLACING MALLOC AND FWRITE:
+
+ This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output.
+ To facilitate custom memory management and I/O, these calls go through macros, which can be redefined.
+ In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL.
+ The macros are: MSF_GIF_MALLOC, MSF_GIF_FREE, MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE.
+ Search for their default definitions below to see the exactly what arguments they take.
+ If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
+ before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
+ The same goes for file I/O macros, using the `customOutputContext` field.
+
+See end of file for license information.
+*/
+
+//version 1.2
+
+#ifndef MSF_GIF_H
+#define MSF_GIF_H
+
+#include <stdint.h>
+#include <stddef.h>
+
+typedef struct {
+ uint32_t * pixels;
+ uint8_t * used;
+ int depth, count, rbits, gbits, bbits;
+} MsfCookedFrame;
+
+typedef struct {
+ void * fp;
+ MsfCookedFrame previousFrame;
+ int width, height;
+ int totalBytesWritten;
+ void * customAllocatorContext;
+ void * customOutputContext;
+} MsfGifState;
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+/**
+ * @param outputFilePath Relative path to the output file, as a null-terminated string of UTF-8 bytes.
+ * @param width Image width in pixels - must be the same for the whole gif.
+ * @param height Image height in pixels - must be the same for the whole gif.
+ * @return The size of the file written so far, or 0 on error.
+ */
+size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height);
+
+/**
+ * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
+ * Note: This function does NOT free `pixelData`. You must free it yourself afterwards.
+ * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for.
+ * Note: This being specified in centiseconds is a limitation of the GIF format.
+ * @param maxBitDepth Limits how many bits per pixel can be used when quantizing the gif.
+ * The actual bit depth chosen for a given frame will be less than or equal to
+ * the supplied maximum, depending on the variety of colors used in the frame.
+ * `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16.
+ * Lowering this value can result in faster exports and smaller gifs,
+ * but the quality may suffer.
+ * Please experiment with this value to find what works best for your application.
+ * @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next.
+ * If you want to flip the image, just pass in a negative pitch.
+ * @return The size of the file written so far, or 0 on error.
+ */
+size_t msf_gif_frame(MsfGifState * handle,
+ uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
+
+/**
+ * @return The size of the written file in bytes, or 0 on error.
+ */
+size_t msf_gif_end(MsfGifState * handle);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //MSF_GIF_H
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// IMPLEMENTATION ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef MSF_GIF_IMPL
+#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+
+//ensure the library user has either defined both of malloc/free, or neither
+#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE)
+#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE)
+#else
+#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them"
+#endif
+
+//provide default allocator definitions that redirect to the standard global allocator
+#if !defined(MSF_GIF_MALLOC)
+#include <stdlib.h> //malloc, etc.
+#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
+#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
+#endif
+
+//ensure the library user has either defined all of fopen/fwrite/fclose, or none
+#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE)
+#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE)
+#else
+#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them"
+#endif
+
+//provide default file ops that redirect to the standard library ones
+#if !defined(MSF_GIF_FOPEN)
+#include <stdio.h> //FILE ops (fopen, etc.)
+#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb")
+#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer)
+#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer)
+#endif
+
+//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
+#ifdef MSF_GIF_ENABLE_TRACING
+#define MsfTimeFunc TimeFunc
+#define MsfTimeLoop TimeLoop
+#define msf_init_profiling_thread init_profiling_thread
+#else
+#define MsfTimeFunc
+#define MsfTimeLoop(name)
+#define msf_init_profiling_thread()
+#endif //MSF_GIF_ENABLE_TRACING
+
+#include <string.h> //memcpy
+
+//TODO: use compiler-specific notation to force-inline functions currently marked inline
+#if defined(__GNUC__) //gcc, clang
+static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); }
+#elif defined(_MSC_VER) //msvc
+#include <intrin.h>
+static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; }
+#else //fallback implementation for other compilers
+//from https://stackoverflow.com/a/31718095/3064745 - thanks!
+static inline int msf_bit_log(int i) {
+ static const int MultiplyDeBruijnBitPosition[32] = {
+ 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
+ 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31,
+ };
+ i |= i >> 1;
+ i |= i >> 2;
+ i |= i >> 4;
+ i |= i >> 8;
+ i |= i >> 16;
+ return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1;
+}
+#endif
+static inline int msf_imin(int a, int b) { return a < b? a : b; }
+static inline int msf_imax(int a, int b) { return b < a? a : b; }
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Cooking ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+#include <emmintrin.h>
+#endif
+
+static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t);
+
+static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw)
+{ MsfTimeFunc
+ MsfCookedFrame blank = {0};
+
+ //bit depth for each channel
+ const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
+ const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
+ const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
+
+ const static int ditherKernel[16] = {
+ 0 << 12, 8 << 12, 2 << 12, 10 << 12,
+ 12 << 12, 4 << 12, 14 << 12, 6 << 12,
+ 3 << 12, 11 << 12, 1 << 12, 9 << 12,
+ 15 << 12, 7 << 12, 13 << 12, 5 << 12,
+ };
+
+ uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize);
+ if (!used) return blank;
+ uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
+ if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; }
+
+ int count = 0;
+ MsfTimeLoop("do") do {
+ int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth];
+ int paletteSize = 1 << (rbits + gbits + bbits);
+ memset(used, 0, paletteSize * sizeof(uint8_t));
+
+ //TODO: document what this math does and why it's correct
+ int rdiff = (1 << (8 - rbits)) - 1;
+ int gdiff = (1 << (8 - gbits)) - 1;
+ int bdiff = (1 << (8 - bbits)) - 1;
+ short rmul = (short) ((255.0f - rdiff) / 255.0f * 257);
+ short gmul = (short) ((255.0f - gdiff) / 255.0f * 257);
+ short bmul = (short) ((255.0f - bdiff) / 255.0f * 257);
+
+ int gmask = ((1 << gbits) - 1) << rbits;
+ int bmask = ((1 << bbits) - 1) << rbits << gbits;
+
+ MsfTimeLoop("cook") for (int y = 0; y < height; ++y) {
+ int x = 0;
+
+ #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+ __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]);
+ __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16));
+ // MsfTimeLoop("SIMD")
+ for (; x < width - 3; x += 4) {
+ uint8_t * pixels = &raw[y * pitch + x * 4];
+ __m128i p = _mm_loadu_si128((__m128i *) pixels);
+
+ __m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF));
+ __m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul));
+ __m128i rb2 = _mm_adds_epu16(rb1, k2);
+ __m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits);
+ __m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask));
+
+ __m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF));
+ __m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul));
+ __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits));
+ __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask));
+
+ //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing?
+ uint32_t * c = &cooked[y * width + x];
+ __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
+ _mm_storeu_si128((__m128i *) c, out);
+ }
+ #endif
+
+ //scalar cleanup loop
+ // MsfTimeLoop("scalar")
+ for (; x < width; ++x) {
+ uint8_t * p = &raw[y * pitch + x * 4];
+ int dx = x & 3, dy = y & 3;
+ int k = ditherKernel[dy * 4 + dx];
+ cooked[y * width + x] =
+ (msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) |
+ (msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits ) & gmask) |
+ msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits );
+ }
+ }
+
+ count = 0;
+ MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) {
+ used[cooked[i]] = 1;
+ }
+
+ //count used colors
+ MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) {
+ count += used[j];
+ }
+ } while (count >= 256 && --depth);
+
+ MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
+ return ret;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// MsfFileBuffer ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+ uint8_t * block;
+ uint8_t * head;
+ uint8_t * end;
+} MsfFileBuffer;
+
+static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) {
+ memcpy(buf->head, data, bytes);
+ buf->head += bytes;
+}
+
+static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
+ uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes);
+ MsfFileBuffer ret = { block, block, block + bytes };
+ return ret;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Compression ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) {
+ //insert new code into block buffer
+ int idx = *blockBits / 8;
+ int bit = *blockBits % 8;
+ buf->head[idx + 0] |= code << bit ;
+ buf->head[idx + 1] |= code >> ( 8 - bit);
+ buf->head[idx + 2] |= code >> (16 - bit);
+ *blockBits += len;
+
+ //prep the next block buffer if the current one is full
+ if (*blockBits >= 256 * 8) {
+ *blockBits -= 255 * 8;
+ buf->head += 256;
+ buf->head[2] = buf->head[1];
+ buf->head[1] = buf->head[0];
+ buf->head[0] = 255;
+ memset(buf->head + 4, 0, 256);
+ }
+
+ return 1;
+}
+
+typedef struct {
+ int16_t * data;
+ int len;
+ int stride;
+} MsfStridedList;
+
+static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc
+ memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t));
+ lzw->len = tableSize + 2;
+ lzw->stride = stride;
+}
+
+static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
+ MsfCookedFrame frame, MsfCookedFrame previous)
+{ MsfTimeFunc
+ MsfFileBuffer blank = {0};
+
+ //NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount
+ // (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc
+ MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2);
+ if (!buf.block) return blank;
+ int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
+ MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
+ if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; }
+
+ //allocate tlb
+ int totalBits = frame.rbits + frame.gbits + frame.bbits;
+ int tlbSize = 1 << totalBits;
+ uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine
+
+ //generate palette
+ typedef struct { uint8_t r, g, b; } Color3;
+ Color3 table[256] = { {0} };
+ int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
+ MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
+ if (frame.used[i]) {
+ tlb[i] = tableIdx;
+ int rmask = (1 << frame.rbits) - 1;
+ int gmask = (1 << frame.gbits) - 1;
+ //isolate components
+ int r = i & rmask;
+ int g = i >> frame.rbits & gmask;
+ int b = i >> (frame.rbits + frame.gbits);
+ //shift into highest bits
+ r <<= 8 - frame.rbits;
+ g <<= 8 - frame.gbits;
+ b <<= 8 - frame.bbits;
+ table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3);
+ table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3);
+ table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3);
+ ++tableIdx;
+ }
+ }
+
+ int tableBits = msf_bit_log(tableIdx - 1);
+ int tableSize = 1 << tableBits;
+ //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
+ int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
+
+ //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+ char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80";
+ memcpy(&headerBytes[4], &centiSeconds, 2);
+ memcpy(&headerBytes[13], &width, 2);
+ memcpy(&headerBytes[15], &height, 2);
+ headerBytes[17] |= tableBits - 1;
+ msf_fb_write_data(&buf, headerBytes, 18);
+
+ //local color table
+ msf_fb_write_data(&buf, table, tableSize * sizeof(Color3));
+ *buf.head++ = tableBits;
+
+ msf_lzw_reset(&lzw, tableSize, tableIdx);
+
+ //prep block
+ memset(buf.head, 0, 260);
+ buf.head[0] = 255;
+ uint32_t blockBits = 8; //relative to block.head
+
+ int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
+ MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
+ //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
+ int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
+ //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK
+ // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]];
+ int code = (&lzw.data[lastCode * lzw.stride])[color];
+ if (code < 0) {
+ //write to code stream
+ int codeBits = msf_bit_log(lzw.len - 1);
+ msf_put_code(&buf, &blockBits, codeBits, lastCode);
+
+ //NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code)
+ // because we don't ever reset the table after writing the leftover bits
+ //Q: is my thinking correct on this one?
+ //Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion?
+ if (lzw.len > 4094) {
+ //reset buffer code table
+ msf_put_code(&buf, &blockBits, codeBits, tableSize);
+ msf_lzw_reset(&lzw, tableSize, tableIdx);
+ } else {
+ (&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
+ ++lzw.len;
+ }
+
+ lastCode = color;
+ } else {
+ lastCode = code;
+ }
+ }
+
+ //write code for leftover index buffer contents, then the end code
+ MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
+ msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode);
+ msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1);
+
+ //flush remaining data
+ if (blockBits > 8) {
+ int bytes = (blockBits + 7) / 8; //round up
+ buf.head[0] = bytes - 1;
+ buf.head += bytes;
+ }
+
+ *buf.head++ = 0; //terminating block
+
+ return buf;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Incremental API ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc
+ //TODO: convert this to UTF-16 to correctly handle unicode on windows!?!?
+ // (or just say "do it yourself" now that replacing fopen is a thing?)
+ if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0;
+ MsfCookedFrame empty = {0}; //god I hate MSVC...
+ handle->previousFrame = empty;
+ handle->previousFrame.depth = 15;
+ handle->width = width;
+ handle->height = height;
+ handle->totalBytesWritten = 0;
+
+ //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+ char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
+ memcpy(&headerBytes[6], &width, 2);
+ memcpy(&headerBytes[8], &height, 2);
+ if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) {
+ MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+ return 0;
+ }
+ handle->totalBytesWritten += 32;
+ return handle->totalBytesWritten;
+}
+
+size_t msf_gif_frame(MsfGifState * handle,
+ uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
+{ MsfTimeFunc
+ maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
+ if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
+ if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
+ MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes,
+ // msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData);
+ msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData);
+ if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
+ MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext,
+ handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame);
+ if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
+ if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) {
+ MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+ return 0;
+ }
+ handle->totalBytesWritten += buf.head - buf.block;
+ MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block);
+ MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize);
+ MSF_GIF_FREE(handle->customAllocatorContext,
+ handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
+ handle->previousFrame = frame;
+ return handle->totalBytesWritten;
+}
+
+size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc
+ int allocSize = handle->width * handle->height * sizeof(uint32_t);
+ uint8_t trailingMarker = 0x3B;
+ if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) {
+ MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+ MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
+ return 0;
+ }
+ handle->totalBytesWritten += 1;
+ if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0;
+ MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
+ return handle->totalBytesWritten;
+}
+
+#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#endif //MSF_GIF_IMPL
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2020 Miles Fogle
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/