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authorhartmannathan <[email protected]>2022-01-11 03:04:09 -0500
committerGitHub <[email protected]>2022-01-11 09:04:09 +0100
commitaaf0175d0700698c3c582b78f3683b7085d4226a (patch)
tree34d351ea5a8068c201d121dec48651a80d5e7f08 /src/extras
parent7b7424802f44f238deb0cd8998833ca4b954470f (diff)
downloadraylib-aaf0175d0700698c3c582b78f3683b7085d4226a.tar.gz
raylib-aaf0175d0700698c3c582b78f3683b7085d4226a.zip
Fix typo in comment: s/simluate/simulate/ (#2277)
Diffstat (limited to 'src/extras')
-rw-r--r--src/extras/physac.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/physac.h b/src/extras/physac.h
index aadc7698..3ab427ac 100644
--- a/src/extras/physac.h
+++ b/src/extras/physac.h
@@ -5,7 +5,7 @@
* DESCRIPTION:
*
* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
-* to simluate physics. A physics step contains the following phases: get collision information,
+* to simulate physics. A physics step contains the following phases: get collision information,
* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
* bodies with a position vector to be used in any 3D rendering API.
*