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| author | Ahmad Fatoum <[email protected]> | 2017-11-22 22:33:47 +0100 |
|---|---|---|
| committer | Ahmad Fatoum <[email protected]> | 2017-11-22 23:11:41 +0100 |
| commit | b2acff66dec7bce30e9704aa9b13070f7c3ffac1 (patch) | |
| tree | 1d8b7e639a550c8006f2e7987c2d8f1e4eac83cb /src/gestures.h | |
| parent | 899e1fbd94f697d95b9684e272de5410b08edc06 (diff) | |
| download | raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.tar.gz raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.zip | |
Fix macOS build of new rglfw.c approach
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
Diffstat (limited to 'src/gestures.h')
| -rw-r--r-- | src/gestures.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gestures.h b/src/gestures.h index 2e343154..e2f004e2 100644 --- a/src/gestures.h +++ b/src/gestures.h @@ -140,9 +140,6 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #if defined(GESTURES_IMPLEMENTATION) -#include <math.h> // Required for: atan2(), sqrt() -#include <stdint.h> // Required for: uint64_t - #if defined(_WIN32) // Functions required to query time on Windows int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); @@ -154,6 +151,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #endif #include <sys/time.h> // Required for: timespec #include <time.h> // Required for: clock_gettime() + + #include <math.h> // Required for: atan2(), sqrt() + #include <stdint.h> // Required for: uint64_t #endif //---------------------------------------------------------------------------------- |
