summaryrefslogtreecommitdiffhomepage
path: root/src/gestures.h
diff options
context:
space:
mode:
authorAhmad Fatoum <[email protected]>2017-11-22 22:33:47 +0100
committerAhmad Fatoum <[email protected]>2017-11-22 23:11:41 +0100
commitb2acff66dec7bce30e9704aa9b13070f7c3ffac1 (patch)
tree1d8b7e639a550c8006f2e7987c2d8f1e4eac83cb /src/gestures.h
parent899e1fbd94f697d95b9684e272de5410b08edc06 (diff)
downloadraylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.tar.gz
raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.zip
Fix macOS build of new rglfw.c approach
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
Diffstat (limited to 'src/gestures.h')
-rw-r--r--src/gestures.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gestures.h b/src/gestures.h
index 2e343154..e2f004e2 100644
--- a/src/gestures.h
+++ b/src/gestures.h
@@ -140,9 +140,6 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
#if defined(GESTURES_IMPLEMENTATION)
-#include <math.h> // Required for: atan2(), sqrt()
-#include <stdint.h> // Required for: uint64_t
-
#if defined(_WIN32)
// Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
@@ -154,6 +151,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
#endif
#include <sys/time.h> // Required for: timespec
#include <time.h> // Required for: clock_gettime()
+
+ #include <math.h> // Required for: atan2(), sqrt()
+ #include <stdint.h> // Required for: uint64_t
#endif
//----------------------------------------------------------------------------------