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authorRay <[email protected]>2023-10-31 20:15:45 +0100
committerRay <[email protected]>2023-10-31 20:15:45 +0100
commit43f36b9b05d99138307318e29ff80443fc1b4249 (patch)
tree23ddbdd47faa1469949e03911f18033ba22cb4e3 /src/minshell.html
parent3645244f9fc1874e72252138ca4ed0ab849a2fd9 (diff)
downloadraylib-43f36b9b05d99138307318e29ff80443fc1b4249.tar.gz
raylib-43f36b9b05d99138307318e29ff80443fc1b4249.zip
REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated meshes are properly supported - Simplified code to consider issue situation - Removed mesh split per material, just define separate mesh if multiple materials are required
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