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| author | Ray <[email protected]> | 2023-10-31 20:15:45 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-10-31 20:15:45 +0100 |
| commit | 43f36b9b05d99138307318e29ff80443fc1b4249 (patch) | |
| tree | 23ddbdd47faa1469949e03911f18033ba22cb4e3 /src/minshell.html | |
| parent | 3645244f9fc1874e72252138ca4ed0ab849a2fd9 (diff) | |
| download | raylib-43f36b9b05d99138307318e29ff80443fc1b4249.tar.gz raylib-43f36b9b05d99138307318e29ff80443fc1b4249.zip | |
REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
Diffstat (limited to 'src/minshell.html')
0 files changed, 0 insertions, 0 deletions
