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| author | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
| commit | 01e28263be9869b28acae5cf1128472269626edb (patch) | |
| tree | 7536aebc3ff6273926fc52c4aa5929dd2b96fba6 /src/models.c | |
| parent | 75038baf716a79606e86d46dad9d527bbb65628a (diff) | |
| download | raylib-01e28263be9869b28acae5cf1128472269626edb.tar.gz raylib-01e28263be9869b28acae5cf1128472269626edb.zip | |
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/models.c b/src/models.c index eba6f4f6..93146b7c 100644 --- a/src/models.c +++ b/src/models.c @@ -983,12 +983,12 @@ Material LoadMaterialDefault(void) material.maps = (MaterialMap *)RL_CALLOC(MAX_MATERIAL_MAPS, sizeof(MaterialMap)); material.shader = GetShaderDefault(); - material.maps[MAP_DIFFUSE].texture = GetTextureDefault(); // White texture (1x1 pixel) - //material.maps[MAP_NORMAL].texture; // NOTE: By default, not set - //material.maps[MAP_SPECULAR].texture; // NOTE: By default, not set + material.maps[MATERIAL_MAP_DIFFUSE].texture = GetTextureDefault(); // White texture (1x1 pixel) + //material.maps[MATERIAL_MAP_NORMAL].texture; // NOTE: By default, not set + //material.maps[MATERIAL_MAP_SPECULAR].texture; // NOTE: By default, not set - material.maps[MAP_DIFFUSE].color = WHITE; // Diffuse color - material.maps[MAP_SPECULAR].color = WHITE; // Specular color + material.maps[MATERIAL_MAP_DIFFUSE].color = WHITE; // Diffuse color + material.maps[MATERIAL_MAP_SPECULAR].color = WHITE; // Specular color return material; } @@ -1009,7 +1009,7 @@ void UnloadMaterial(Material material) RL_FREE(material.params); } -// Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) +// Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) // NOTE: Previous texture should be manually unloaded void SetMaterialTexture(Material *material, int mapType, Texture2D texture) { @@ -2330,7 +2330,7 @@ void MeshTangents(Mesh *mesh) RL_FREE(tan2); // Load a new tangent attributes buffer - mesh->vboId[LOC_VERTEX_TANGENT] = rlLoadAttribBuffer(mesh->vaoId, LOC_VERTEX_TANGENT, mesh->tangents, mesh->vertexCount*4*sizeof(float), false); + mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadAttribBuffer(mesh->vaoId, SHADER_LOC_VERTEX_TANGENT, mesh->tangents, mesh->vertexCount*4*sizeof(float), false); TRACELOG(LOG_INFO, "MESH: Tangents data computed for provided mesh"); } @@ -2373,7 +2373,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota for (int i = 0; i < model.meshCount; i++) { - Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; + Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color; Color colorTint = WHITE; colorTint.r = (unsigned char)((((float)color.r/255.0)*((float)tint.r/255.0))*255.0f); @@ -2381,9 +2381,9 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota colorTint.b = (unsigned char)((((float)color.b/255.0)*((float)tint.b/255.0))*255.0f); colorTint.a = (unsigned char)((((float)color.a/255.0)*((float)tint.a/255.0))*255.0f); - model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint; + model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint; rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); - model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = color; + model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = color; } } @@ -2883,28 +2883,28 @@ static Model LoadOBJ(const char *fileName) for (unsigned int m = 0; m < materialCount; m++) { // Init material to default - // NOTE: Uses default shader, which only supports MAP_DIFFUSE + // NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE model.materials[m] = LoadMaterialDefault(); - model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined + model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined - if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd - else model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); + if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd + else model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = GetTextureDefault(); - model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; - model.materials[m].maps[MAP_DIFFUSE].value = 0.0f; + model.materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; + model.materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; - if (materials[m].specular_texname != NULL) model.materials[m].maps[MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname); //char *specular_texname; // map_Ks - model.materials[m].maps[MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2]*255.0f), 255 }; //float specular[3]; - model.materials[m].maps[MAP_SPECULAR].value = 0.0f; + if (materials[m].specular_texname != NULL) model.materials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname); //char *specular_texname; // map_Ks + model.materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2]*255.0f), 255 }; //float specular[3]; + model.materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; - if (materials[m].bump_texname != NULL) model.materials[m].maps[MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname); //char *bump_texname; // map_bump, bump - model.materials[m].maps[MAP_NORMAL].color = WHITE; - model.materials[m].maps[MAP_NORMAL].value = materials[m].shininess; + if (materials[m].bump_texname != NULL) model.materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname); //char *bump_texname; // map_bump, bump + model.materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; + model.materials[m].maps[MATERIAL_MAP_NORMAL].value = materials[m].shininess; - model.materials[m].maps[MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2]*255.0f), 255 }; //float emission[3]; + model.materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2]*255.0f), 255 }; //float emission[3]; - if (materials[m].displacement_texname != NULL) model.materials[m].maps[MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname); //char *displacement_texname; // disp + if (materials[m].displacement_texname != NULL) model.materials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname); //char *displacement_texname; // disp } tinyobj_attrib_free(&attrib); @@ -3605,7 +3605,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co rimage.data = raw; rimage.width = width; rimage.height = height; - rimage.format = UNCOMPRESSED_R8G8B8A8; + rimage.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; rimage.mipmaps = 1; // TODO: Tint shouldn't be applied here! @@ -3639,7 +3639,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co rimage.data = raw; rimage.width = width; rimage.height = height; - rimage.format = UNCOMPRESSED_R8G8B8A8; + rimage.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; rimage.mipmaps = 1; // TODO: Tint shouldn't be applied here! @@ -3790,12 +3790,12 @@ static Model LoadGLTF(const char *fileName) tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2] * 255); tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3] * 255); - model.materials[i].maps[MAP_ALBEDO].color = tint; + model.materials[i].maps[MATERIAL_MAP_ALBEDO].color = tint; if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) { Image albedo = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint); - model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromImage(albedo); + model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(albedo); UnloadImage(albedo); } @@ -3804,13 +3804,13 @@ static Model LoadGLTF(const char *fileName) if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) { Image metallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint); - model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromImage(metallicRoughness); + model.materials[i].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(metallicRoughness); float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; - model.materials[i].maps[MAP_ROUGHNESS].value = roughness; + model.materials[i].maps[MATERIAL_MAP_ROUGHNESS].value = roughness; float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor; - model.materials[i].maps[MAP_METALNESS].value = metallic; + model.materials[i].maps[MATERIAL_MAP_METALNESS].value = metallic; UnloadImage(metallicRoughness); } @@ -3818,25 +3818,25 @@ static Model LoadGLTF(const char *fileName) if (data->materials[i].normal_texture.texture) { Image normalImage = LoadImageFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint); - model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromImage(normalImage); + model.materials[i].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(normalImage); UnloadImage(normalImage); } if (data->materials[i].occlusion_texture.texture) { Image occulsionImage = LoadImageFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint); - model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromImage(occulsionImage); + model.materials[i].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(occulsionImage); UnloadImage(occulsionImage); } if (data->materials[i].emissive_texture.texture) { Image emissiveImage = LoadImageFromCgltfImage(data->materials[i].emissive_texture.texture->image, texPath, tint); - model.materials[i].maps[MAP_EMISSION].texture = LoadTextureFromImage(emissiveImage); + model.materials[i].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(emissiveImage); tint.r = (unsigned char)(data->materials[i].emissive_factor[0]*255); tint.g = (unsigned char)(data->materials[i].emissive_factor[1]*255); tint.b = (unsigned char)(data->materials[i].emissive_factor[2]*255); - model.materials[i].maps[MAP_EMISSION].color = tint; + model.materials[i].maps[MATERIAL_MAP_EMISSION].color = tint; UnloadImage(emissiveImage); } } |
