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| author | Ray <[email protected]> | 2021-05-30 11:50:32 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-30 11:50:32 +0200 |
| commit | 0369ec9adf5c6f4838a74e29e049ebc4e3aab14f (patch) | |
| tree | 3ffd03066df609c0c8a17da90eacb81cd966a2a5 /src/models.c | |
| parent | c828e481fbee9846721552cb37250a93332ee115 (diff) | |
| download | raylib-0369ec9adf5c6f4838a74e29e049ebc4e3aab14f.tar.gz raylib-0369ec9adf5c6f4838a74e29e049ebc4e3aab14f.zip | |
Some code tweaks
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index 1e6bdebe..101677ca 100644 --- a/src/models.c +++ b/src/models.c @@ -1027,7 +1027,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins if (instancing) { // Create instances buffer - instanceTransforms = RL_MALLOC(instances*sizeof(float16)); + instanceTransforms = (float16 *)RL_MALLOC(instances*sizeof(float16)); // Fill buffer with instances transformations as float16 arrays for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]); |
