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authorraysan5 <[email protected]>2016-11-16 18:46:13 +0100
committerraysan5 <[email protected]>2016-11-16 18:46:13 +0100
commit6d1b712a9678a7e1d57d994ab51afafbe06ec5fb (patch)
treea42886c764a5b081d58b9a87ddbfc760febb7b61 /src/models.c
parent9d3ad52160a0e32271a8e3d76d9ea95e9bd0684a (diff)
downloadraylib-6d1b712a9678a7e1d57d994ab51afafbe06ec5fb.tar.gz
raylib-6d1b712a9678a7e1d57d994ab51afafbe06ec5fb.zip
Reviewed modules comments
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/models.c b/src/models.c
index b7e36b8a..4275f89e 100644
--- a/src/models.c
+++ b/src/models.c
@@ -4,6 +4,12 @@
*
* Basic functions to draw 3d shapes and load/draw 3d models (.OBJ)
*
+* External libs:
+* rlgl - raylib OpenGL abstraction layer
+*
+* Module Configuration Flags:
+* ...
+*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
@@ -34,8 +40,7 @@
#include <string.h> // Required for: strcmp()
#include <math.h> // Required for: sin(), cos()
-#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
-#include "raymath.h" // Matrix data type and Matrix functions
+#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
//----------------------------------------------------------------------------------
// Defines and Macros