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| author | Ray <[email protected]> | 2021-04-20 12:16:16 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-20 12:16:16 +0200 |
| commit | bb743e8c6ec1ab50bd5ab0f12e10a48da702d76a (patch) | |
| tree | 6135bf9acde7a8418579b8e42cd9469e01dd70a4 /src/models.c | |
| parent | f90368606026697d55e7d91a71d114cbc1680f82 (diff) | |
| download | raylib-bb743e8c6ec1ab50bd5ab0f12e10a48da702d76a.tar.gz raylib-bb743e8c6ec1ab50bd5ab0f12e10a48da702d76a.zip | |
ADDED: UpdateMeshBuffer()
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/models.c b/src/models.c index 3dc6c3d5..d03d1040 100644 --- a/src/models.c +++ b/src/models.c @@ -829,13 +829,13 @@ void UploadMesh(Mesh *mesh, bool dynamic) mesh->vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); mesh->vaoId = 0; // Vertex Array Object - mesh->vboId[0] = 0; // Vertex positions VBO - mesh->vboId[1] = 0; // Vertex texcoords VBO - mesh->vboId[2] = 0; // Vertex normals VBO - mesh->vboId[3] = 0; // Vertex colors VBO - mesh->vboId[4] = 0; // Vertex tangents VBO - mesh->vboId[5] = 0; // Vertex texcoords2 VBO - mesh->vboId[6] = 0; // Vertex indices VBO + mesh->vboId[0] = 0; // Vertex buffer: positions + mesh->vboId[1] = 0; // Vertex buffer: texcoords + mesh->vboId[2] = 0; // Vertex buffer: normals + mesh->vboId[3] = 0; // Vertex buffer: colors + mesh->vboId[4] = 0; // Vertex buffer: tangents + mesh->vboId[5] = 0; // Vertex buffer: texcoords2 + mesh->vboId[6] = 0; // Vertex buffer: indices #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) mesh->vaoId = rlLoadVertexArray(); @@ -925,6 +925,12 @@ void UploadMesh(Mesh *mesh, bool dynamic) #endif } +// Update mesh vertex data in GPU for a specific buffer index +void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset) +{ + rlUpdateVertexBuffer(mesh->vboId[index], data, dataSize, offset); +} + // Draw a 3d mesh with material and transform void DrawMesh(Mesh mesh, Material material, Matrix transform) { @@ -1528,9 +1534,9 @@ Mesh GenMeshDefault(int vertexCount) mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float)); mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char)); - // Upload vertex data to GPU (static mesh) + // Upload vertex data to GPU (dynamic mesh) // NOTE: mesh.vboId array is allocated inside UploadMesh() - UploadMesh(&mesh, false); + UploadMesh(&mesh, true); return mesh; } |
