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| author | Ray <[email protected]> | 2021-05-20 19:24:28 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-20 19:24:28 +0200 |
| commit | e401d5c48e05efdd8b2cd9857df1f26b03299154 (patch) | |
| tree | 1cb7dc5b89dc0003ed9137d8f6843125df711060 /src/models.c | |
| parent | 9360e4e2c130767f58d787193de0b913bab8cddf (diff) | |
| download | raylib-e401d5c48e05efdd8b2cd9857df1f26b03299154.tar.gz raylib-e401d5c48e05efdd8b2cd9857df1f26b03299154.zip | |
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index 1e0297d6..f21c930d 100644 --- a/src/models.c +++ b/src/models.c @@ -2617,7 +2617,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) // Compute mesh bounding box limits // NOTE: minVertex and maxVertex should be transformed by model transform matrix -BoundingBox MeshBoundingBox(Mesh mesh) +BoundingBox GetMeshBoundingBox(Mesh mesh) { // Get min and max vertex to construct bounds (AABB) Vector3 minVertex = { 0 }; |
