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| author | raysan5 <[email protected]> | 2021-03-31 18:40:04 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-03-31 18:40:04 +0200 |
| commit | fd3e2fda000512aeb70d7f5fa703e5c78007ee35 (patch) | |
| tree | b86a8fb8adbc5dc4d331c7f4682eca6aa6d9d2dc /src/models.c | |
| parent | 8f1d81df0ff80ac8c0855af755f5ba2abe827e53 (diff) | |
| download | raylib-fd3e2fda000512aeb70d7f5fa703e5c78007ee35.tar.gz raylib-fd3e2fda000512aeb70d7f5fa703e5c78007ee35.zip | |
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index 32f876bd..ca5e75f0 100644 --- a/src/models.c +++ b/src/models.c @@ -4507,7 +4507,7 @@ static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int p model->meshes[primitiveIndex].vertices[vCounter + 2] = boundVertex.z; // Normals processing - if(model->meshes[primitiveIndex].normals != NULL) + if (model->meshes[primitiveIndex].normals != NULL) { boundNormal = (Vector3){ model->meshes[primitiveIndex].normals[vCounter], model->meshes[primitiveIndex].normals[vCounter + 1], model->meshes[primitiveIndex].normals[vCounter + 2] }; boundNormal = Vector3RotateByQuaternion(boundNormal, outRotation); |
