diff options
| author | noshbar <[email protected]> | 2018-10-10 21:52:50 +0200 |
|---|---|---|
| committer | noshbar <[email protected]> | 2018-10-10 21:52:50 +0200 |
| commit | 7f7f3b7cd531cdb1a52e75e364c5447653ebddb4 (patch) | |
| tree | 1bb4cc677980ce118b05b08df8ba886d4967cf3c /src/physac.h | |
| parent | f238b9ea3c6b2b380a07d37ebe82d7fcde4a1ce1 (diff) | |
| download | raylib-7f7f3b7cd531cdb1a52e75e364c5447653ebddb4.tar.gz raylib-7f7f3b7cd531cdb1a52e75e364c5447653ebddb4.zip | |
Physac.h fix for variable array size declaration.
Generating the projects using CMake, targeting VS2017, results in an error when compiling.
This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either.
This changes the static declaration to a malloc/free combo.
Tested using the physics-demo.
Diffstat (limited to 'src/physac.h')
| -rw-r--r-- | src/physac.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/physac.h b/src/physac.h index ab975e28..038361a4 100644 --- a/src/physac.h +++ b/src/physac.h @@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) { int count = vertexData.vertexCount; Vector2 bodyPos = body->position; - Vector2 vertices[count]; + Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count); Mat2 trans = body->shape.transform; for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; @@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) // Apply force to new physics body PhysicsAddForce(newBody, forceDirection); } + + free(vertices); } } } |
