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authornoshbar <[email protected]>2018-10-10 21:52:50 +0200
committernoshbar <[email protected]>2018-10-10 21:52:50 +0200
commit7f7f3b7cd531cdb1a52e75e364c5447653ebddb4 (patch)
tree1bb4cc677980ce118b05b08df8ba886d4967cf3c /src/physac.h
parentf238b9ea3c6b2b380a07d37ebe82d7fcde4a1ce1 (diff)
downloadraylib-7f7f3b7cd531cdb1a52e75e364c5447653ebddb4.tar.gz
raylib-7f7f3b7cd531cdb1a52e75e364c5447653ebddb4.zip
Physac.h fix for variable array size declaration.
Generating the projects using CMake, targeting VS2017, results in an error when compiling. This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either. This changes the static declaration to a malloc/free combo. Tested using the physics-demo.
Diffstat (limited to 'src/physac.h')
-rw-r--r--src/physac.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/physac.h b/src/physac.h
index ab975e28..038361a4 100644
--- a/src/physac.h
+++ b/src/physac.h
@@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
{
int count = vertexData.vertexCount;
Vector2 bodyPos = body->position;
- Vector2 vertices[count];
+ Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
Mat2 trans = body->shape.transform;
for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
@@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
// Apply force to new physics body
PhysicsAddForce(newBody, forceDirection);
}
+
+ free(vertices);
}
}
}