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| author | Ray <[email protected]> | 2023-11-10 19:25:28 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-10 19:25:28 +0100 |
| commit | e4ea116857464707d2508ae66f8feae8b68d5594 (patch) | |
| tree | bcf3e5bcb289e54620ab21a1330e6f6a6771e566 /src/platforms/rcore_desktop.c | |
| parent | 16b79f2c707d53836cdf67d7d9314746c95a4b10 (diff) | |
| download | raylib-e4ea116857464707d2508ae66f8feae8b68d5594.tar.gz raylib-e4ea116857464707d2508ae66f8feae8b68d5594.zip | |
Reviewing automation events on web...
Diffstat (limited to 'src/platforms/rcore_desktop.c')
| -rw-r--r-- | src/platforms/rcore_desktop.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c index 426d9fc0..5a3627cd 100644 --- a/src/platforms/rcore_desktop.c +++ b/src/platforms/rcore_desktop.c @@ -1106,12 +1106,12 @@ void PollInputEvents(void) // Reset keys/chars pressed registered CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0; - // Reset key repeats for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) // Register previous keys states |
