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| author | Ray <[email protected]> | 2022-03-30 20:13:02 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-03-30 20:13:02 +0200 |
| commit | 1612ba63ab66b2f875fe6aca70e5fabea6b578ca (patch) | |
| tree | e9aad3e8d84c5f53dff0610de7bd7c729b89ef23 /src/raudio.c | |
| parent | 90fc7c0376f39d7b19d632e1d69dec715ec3f2a8 (diff) | |
| download | raylib-1612ba63ab66b2f875fe6aca70e5fabea6b578ca.tar.gz raylib-1612ba63ab66b2f875fe6aca70e5fabea6b578ca.zip | |
ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/raudio.c b/src/raudio.c index f25de079..9b83afd7 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -316,6 +316,7 @@ struct rAudioBuffer { ma_data_converter converter; // Audio data converter AudioCallback callback; // Audio buffer callback for buffer filling on audio threads + rAudioProcessor *processor; // Audio processor float volume; // Audio buffer volume float pitch; // Audio buffer pitch @@ -337,6 +338,14 @@ struct rAudioBuffer { rAudioBuffer *prev; // Previous audio buffer on the list }; +// Audio processor struct +// NOTE: Useful to apply effects to an AudioBuffer +struct rAudioProcessor { + AudioCallback process; // Processor callback function + rAudioProcessor *next; // Next audio processor on the list + rAudioProcessor *prev; // Previous audio processor on the list +}; + #define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision // Audio data context @@ -559,6 +568,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam audioBuffer->pan = 0.5f; audioBuffer->callback = NULL; + audioBuffer->processor = NULL; audioBuffer->playing = false; audioBuffer->paused = false; @@ -2039,6 +2049,58 @@ void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) if (stream.buffer != NULL) stream.buffer->callback = callback; } +// Add processor to audio stream. Contrary to buffers, the order of processors is important. +// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to +// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element. +void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = stream.buffer->processor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else stream.buffer->processor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = stream.buffer->processor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (stream.buffer->processor == processor) stream.buffer->processor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- @@ -2235,6 +2297,14 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); float *framesIn = tempBuffer; + // Apply processors chain if defined + rAudioProcessor *processor = audioBuffer->processor; + while (processor) + { + processor->process(framesIn, framesJustRead); + processor = processor->next; + } + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); framesToRead -= framesJustRead; |
