summaryrefslogtreecommitdiffhomepage
path: root/src/raudio.c
diff options
context:
space:
mode:
authorRay <[email protected]>2022-03-24 18:22:09 +0100
committerRay <[email protected]>2022-03-24 18:22:09 +0100
commit22c17da4d7b33f1c3a345b2e04e7935e16603ae9 (patch)
tree777a2d4fb11657e775898ef8552110cdcb5efe95 /src/raudio.c
parentca12ef48e9e9f4eae03b1ca43ec3eb0a78d63dd3 (diff)
downloadraylib-22c17da4d7b33f1c3a345b2e04e7935e16603ae9.tar.gz
raylib-22c17da4d7b33f1c3a345b2e04e7935e16603ae9.zip
Update to miniaudio 11.8
Diffstat (limited to 'src/raudio.c')
-rw-r--r--src/raudio.c36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/raudio.c b/src/raudio.c
index ccd156c1..8397abbb 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -372,7 +372,7 @@ static AudioData AUDIO = { // Global AUDIO context
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
+static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage);
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
@@ -411,7 +411,7 @@ void InitAudioDevice(void)
{
// Init audio context
ma_context_config ctxConfig = ma_context_config_init();
- ctxConfig.logCallback = OnLog;
+ ma_log_callback_init(OnLog, NULL);
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
if (result != MA_SUCCESS)
@@ -492,7 +492,7 @@ void CloseAudioDevice(void)
//UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
if (AUDIO.MultiChannel.pool[i] != NULL)
{
- ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter);
+ ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter, NULL);
UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]);
//RL_FREE(buffer->data); // Already unloaded by UnloadSound()
RL_FREE(AUDIO.MultiChannel.pool[i]);
@@ -541,9 +541,9 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
// Audio data runs through a format converter
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
- converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting
+ converterConfig.allowDynamicSampleRate = true;
- ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter);
+ ma_result result = ma_data_converter_init(&converterConfig, NULL, &audioBuffer->converter);
if (result != MA_SUCCESS)
{
@@ -580,7 +580,7 @@ void UnloadAudioBuffer(AudioBuffer *buffer)
{
if (buffer != NULL)
{
- ma_data_converter_uninit(&buffer->converter);
+ ma_data_converter_uninit(&buffer->converter, NULL);
UntrackAudioBuffer(buffer);
RL_FREE(buffer->data);
RL_FREE(buffer);
@@ -654,8 +654,8 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
// Note that this changes the duration of the sound:
// - higher pitches will make the sound faster
// - lower pitches make it slower
- ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
- ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
+ ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch);
+ ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate);
buffer->pitch = pitch;
}
@@ -894,7 +894,7 @@ void UpdateSound(Sound sound, const void *data, int sampleCount)
StopAudioBuffer(sound.stream.buffer);
// TODO: May want to lock/unlock this since this data buffer is read at mixing time
- memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn));
+ memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn));
}
}
@@ -2033,12 +2033,9 @@ void SetAudioStreamBufferSizeDefault(int size)
//----------------------------------------------------------------------------------
// Log callback function
-static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
+static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage)
{
- (void)pContext;
- (void)pDevice;
-
- TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
+ TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors
}
// Reads audio data from an AudioBuffer object in internal format.
@@ -2055,7 +2052,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer,
isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
- ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
+ ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0
ma_uint32 framesRead = 0;
@@ -2135,20 +2132,21 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
// detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output
// frames. This can be achieved with ma_data_converter_get_required_input_frame_count().
ma_uint8 inputBuffer[4096] = { 0 };
- ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
+ ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
ma_uint32 totalOutputFramesProcessed = 0;
while (totalOutputFramesProcessed < frameCount)
{
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
+ ma_uint64 inputFramesToProcessThisIteration = 0;
- ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration);
+ ma_result result = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
if (inputFramesToProcessThisIteration > inputBufferFrameCap)
{
inputFramesToProcessThisIteration = inputBufferFrameCap;
}
- float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut);
+ float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
/* At this point we can convert the data to our mixing format. */
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
@@ -2282,7 +2280,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
frameIn += 2;
}
}
- else // pan is kinda meaningless
+ else // pan is kinda meaningless
{
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
{