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authorRay <[email protected]>2024-04-21 12:29:09 +0200
committerRay <[email protected]>2024-04-21 12:29:09 +0200
commit3caa424ad4656b8c8ef8885a234a1a60ade80159 (patch)
tree6e12f45064133e36d141ea105004ab5e9342cd98 /src/raudio.c
parentcf47fbb20bbaacb986fcfe05f0c0e6c6d89c5690 (diff)
downloadraylib-3caa424ad4656b8c8ef8885a234a1a60ade80159.tar.gz
raylib-3caa424ad4656b8c8ef8885a234a1a60ade80159.zip
Review formatting
Diffstat (limited to 'src/raudio.c')
-rw-r--r--src/raudio.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/raudio.c b/src/raudio.c
index b3874dbe..032cfade 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -512,7 +512,7 @@ void InitAudioDevice(void)
}
TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
- TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend));
+ TRACELOG(LOG_INFO, " > Backend: miniaudio | %s", ma_get_backend_name(AUDIO.System.context.backend));
TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat));
TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels);
TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);
@@ -896,13 +896,13 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
bool IsWaveReady(Wave wave)
{
bool result = false;
-
+
if ((wave.data != NULL) && // Validate wave data available
(wave.frameCount > 0) && // Validate frame count
(wave.sampleRate > 0) && // Validate sample rate is supported
(wave.sampleSize > 0) && // Validate sample size is supported
(wave.channels > 0)) result = true; // Validate number of channels supported
-
+
return result;
}
@@ -997,13 +997,13 @@ Sound LoadSoundAlias(Sound source)
bool IsSoundReady(Sound sound)
{
bool result = false;
-
+
if ((sound.frameCount > 0) && // Validate frame count
(sound.stream.buffer != NULL) && // Validate stream buffer
(sound.stream.sampleRate > 0) && // Validate sample rate is supported
(sound.stream.sampleSize > 0) && // Validate sample size is supported
(sound.stream.channels > 0)) result = true; // Validate number of channels supported
-
+
return result;
}
@@ -1196,9 +1196,9 @@ void StopSound(Sound sound)
bool IsSoundPlaying(Sound sound)
{
bool result = false;
-
+
if (IsAudioBufferPlaying(sound.stream.buffer)) result = true;
-
+
return result;
}