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authorchriscamacho <[email protected]>2019-06-29 09:49:42 +0100
committerRay <[email protected]>2019-06-29 10:49:42 +0200
commit83a4eb08525c25026dbf16211ef083a46745867f (patch)
treef681f33b075035a6540f391adcbc36b880b620bb /src/raudio.c
parenta4e307ed965d2bb64f915c604e8a9ea2c003cf48 (diff)
downloadraylib-83a4eb08525c25026dbf16211ef083a46745867f.tar.gz
raylib-83a4eb08525c25026dbf16211ef083a46745867f.zip
add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
Diffstat (limited to 'src/raudio.c')
-rw-r--r--src/raudio.c123
1 files changed, 120 insertions, 3 deletions
diff --git a/src/raudio.c b/src/raudio.c
index 6ac0110c..2008c2bf 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -178,10 +178,11 @@ typedef enum {
} TraceLogType;
#endif
+
+
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-// ...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -230,7 +231,7 @@ struct rAudioBuffer {
unsigned int bufferSizeInFrames;
rAudioBuffer *next;
rAudioBuffer *prev;
- unsigned char buffer[1];
+ unsigned char *buffer;
};
// HACK: To avoid CoreAudio (macOS) symbol collision
@@ -268,6 +269,24 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch);
void TrackAudioBuffer(AudioBuffer *audioBuffer);
void UntrackAudioBuffer(AudioBuffer *audioBuffer);
+
+//----------------------------------------------------------------------------------
+// multi channel playback globals
+//----------------------------------------------------------------------------------
+
+// number of channels in the pool
+#define PLAY_POOL_SIZE 16
+
+// the buffer pool
+AudioBuffer* PlayBufferPool[PLAY_POOL_SIZE];
+
+// these are used to determine the oldest playing channel
+unsigned long PlayPoolAge = 0;
+unsigned long PlayPoolAges[PLAY_POOL_SIZE] = {0};
+
+//----------------------------------------------------------------------------------
+
+
// Log callback function
static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
{
@@ -462,6 +481,15 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
}
}
+// initialise the multichannel buffer pool
+static void InitPlayBufferPool()
+{
+ // dummy buffers
+ for (int i=0; i<PLAY_POOL_SIZE; i++) {
+ PlayBufferPool[i] = CreateAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
+ }
+}
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
@@ -526,9 +554,21 @@ void InitAudioDevice(void)
TraceLog(LOG_INFO, "Audio sample rate: %d -> %d", device.sampleRate, device.playback.internalSampleRate);
TraceLog(LOG_INFO, "Audio buffer size: %d", device.playback.internalBufferSizeInFrames);
+ InitPlayBufferPool();
+ TraceLog(LOG_INFO, "Audio multichannel pool size: %i", PLAY_POOL_SIZE);
+
isAudioInitialized = MA_TRUE;
}
+// internal
+static void FreePlayBufferPool() {
+ for (int i = 0; i < PLAY_POOL_SIZE; i++) {
+ // NB important free only the buffer struct not the attached data...!
+ RL_FREE(PlayBufferPool[i]);
+ }
+}
+
+
// Close the audio device for all contexts
void CloseAudioDevice(void)
{
@@ -542,6 +582,8 @@ void CloseAudioDevice(void)
ma_device_uninit(&device);
ma_context_uninit(&context);
+ FreePlayBufferPool();
+
TraceLog(LOG_INFO, "Audio device closed successfully");
}
@@ -567,7 +609,8 @@ void SetMasterVolume(float volume)
// Create a new audio buffer. Initially filled with silence
AudioBuffer *CreateAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, AudioBufferUsage usage)
{
- AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(sizeof(*audioBuffer) + (bufferSizeInFrames*channels*ma_get_bytes_per_sample(format)), 1);
+ AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(sizeof(*audioBuffer), 1);
+ audioBuffer->buffer = RL_CALLOC((bufferSizeInFrames*channels*ma_get_bytes_per_sample(format)), 1);
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to allocate memory for audio buffer");
@@ -623,6 +666,7 @@ void DeleteAudioBuffer(AudioBuffer *audioBuffer)
}
UntrackAudioBuffer(audioBuffer);
+ RL_FREE(audioBuffer->buffer);
RL_FREE(audioBuffer);
}
@@ -966,6 +1010,79 @@ void PlaySound(Sound sound)
PlayAudioBuffer((AudioBuffer *)sound.audioBuffer);
}
+// play a sound in the multichannel buffer pool
+void PlaySoundEx(Sound s)
+{
+ int found = -1;
+ unsigned long oldAge = 0;
+ int oldIndex = -1;
+
+ // find the first non playing pool entry
+ for (int i=0; i<PLAY_POOL_SIZE; i++) {
+ if (PlayPoolAges[i] > oldAge) {
+ oldAge = PlayPoolAges[i];
+ oldIndex = i;
+ }
+ if (!IsAudioBufferPlaying(PlayBufferPool[i])) {
+ found = i;
+ break;
+ }
+ }
+
+ // if no none playing pool members can be found choose the oldest
+ if (found == -1) {
+ TraceLog(LOG_WARNING,"pool age %i ended a sound early no room in buffer pool",PlayPoolAge);
+ if (oldIndex == -1) {
+ // shouldn't be able to get here... but just in case something odd happens!
+ TraceLog(LOG_ERROR,"sound buffer pool couldn't determine oldest buffer not playing sound");
+ return;
+ }
+ found = oldIndex;
+ // just in case...
+ StopAudioBuffer(PlayBufferPool[found]);
+ }
+
+ // experimentally mutex lock doesn't seem to be needed this makes sense
+ // as PlayBufferPool[found] isn't playing and the only stuff we're copying
+ // shouldn't be changing...
+
+ PlayPoolAges[found] = PlayPoolAge;
+ PlayPoolAge++;
+ PlayBufferPool[found]->volume = ((AudioBuffer*)s.audioBuffer)->volume;
+ PlayBufferPool[found]->pitch = ((AudioBuffer*)s.audioBuffer)->pitch;
+ PlayBufferPool[found]->looping = ((AudioBuffer*)s.audioBuffer)->looping;
+ PlayBufferPool[found]->usage = ((AudioBuffer*)s.audioBuffer)->usage;
+ PlayBufferPool[found]->isSubBufferProcessed[0] = false;
+ PlayBufferPool[found]->isSubBufferProcessed[1] = false;
+ PlayBufferPool[found]->bufferSizeInFrames = ((AudioBuffer*)s.audioBuffer)->bufferSizeInFrames;
+ PlayBufferPool[found]->buffer = ((AudioBuffer*)s.audioBuffer)->buffer;
+
+ PlayAudioBuffer(PlayBufferPool[found]);
+
+}
+
+// MUST be called before UnLoadSound is used on any sound played with PlaySoundEx
+void StopPlayBufferPool()
+{
+ for (int i = 0; i < PLAY_POOL_SIZE; i++) {
+ StopAudioBuffer(PlayBufferPool[i]);
+ }
+}
+
+// number of sounds playing in the multichannel buffer pool
+int ConcurrentPlayChannels()
+{
+ int n = 0;
+ for (int i=0; i<PLAY_POOL_SIZE; i++) {
+ if (IsAudioBufferPlaying(PlayBufferPool[i])) {
+ n++;
+ }
+ }
+ return n;
+}
+
+
+
// Pause a sound
void PauseSound(Sound sound)
{