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| author | Ray <[email protected]> | 2020-02-03 19:26:28 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-03 19:26:28 +0100 |
| commit | c3f06b7470b2654c4cce20c3e18c46ad81330b3f (patch) | |
| tree | 0497e56ed1915773ce76d318fb3934aa7674124e /src/raudio.c | |
| parent | a7afd8de99f74139647845c8a20513a4bc217767 (diff) | |
| download | raylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.tar.gz raylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.zip | |
Remove all trail spaces
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/raudio.c b/src/raudio.c index 4e184b8e..5e55a36b 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -163,10 +163,10 @@ typedef enum { } TraceLogType; #endif -// NOTE: Different logic is used when feeding data to the playback device +// NOTE: Different logic is used when feeding data to the playback device // depending on whether or not data is streamed (Music vs Sound) -typedef enum { - AUDIO_BUFFER_USAGE_STATIC = 0, +typedef enum { + AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioBufferUsage; @@ -274,7 +274,7 @@ void InitAudioDevice(void) { // TODO: Load AUDIO context memory dynamically? AUDIO.System.masterVolume = 1.0f; - + // Init audio context ma_context_config ctxConfig = ma_context_config_init(); ctxConfig.logCallback = OnLog; @@ -386,7 +386,7 @@ AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam TRACELOG(LOG_ERROR, "InitAudioBuffer() : Failed to allocate memory for audio buffer"); return NULL; } - + audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); // Audio data runs through a format converter @@ -1541,7 +1541,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const framesToRead -= framesJustRead; framesRead += framesJustRead; } - + if (!audioBuffer->playing) { framesRead = frameCount; @@ -1697,7 +1697,7 @@ static void InitAudioBufferPool(void) // Close the audio buffers pool static void CloseAudioBufferPool(void) { - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) { RL_FREE(AUDIO.MultiChannel.pool[i]->data); RL_FREE(AUDIO.MultiChannel.pool[i]); |
