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authorRay <[email protected]>2019-06-29 11:26:08 +0200
committerRay <[email protected]>2019-06-29 11:26:08 +0200
commit892813de76ce62357c1d41da6727dd7bbd93c8f3 (patch)
tree5b4f97371319c795fea7e0feca2dfd6521516274 /src/raudio.h
parent83a4eb08525c25026dbf16211ef083a46745867f (diff)
downloadraylib-892813de76ce62357c1d41da6727dd7bbd93c8f3.tar.gz
raylib-892813de76ce62357c1d41da6727dd7bbd93c8f3.zip
Review multichannel PR addition
- Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks
Diffstat (limited to 'src/raudio.h')
-rw-r--r--src/raudio.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raudio.h b/src/raudio.h
index 0077d8fa..e032d09b 100644
--- a/src/raudio.h
+++ b/src/raudio.h
@@ -139,12 +139,12 @@ void UpdateSound(Sound sound, const void *data, int samplesCount);// Update soun
void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound
-void PlaySoundEx(Sound s); // Play a sound using the multi channel buffer pool
-void StopPlayBufferPool(); // MUST be called before UnLoadSound is used on any sound played with PlaySoundEx
-int ConcurrentPlayChannels(); // Number of sounds playing in the multichannel buffer pool
+void PlaySoundMulti(Sound sound); // Play a sound using the multi channel buffer pool
+int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel buffer pool
void PauseSound(Sound sound); // Pause a sound
void ResumeSound(Sound sound); // Resume a paused sound
void StopSound(Sound sound); // Stop playing a sound
+void StopSoundMulti(void); // Stop any sound played with PlaySoundMulti()
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)