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authorlumaio teon <[email protected]>2018-04-06 12:04:09 -0400
committerlumaio teon <[email protected]>2018-04-06 12:04:09 -0400
commitd003c23ecf6ec22f4811d07cb30fd2c86cf1d190 (patch)
tree37236fec162d95da97baad65d6edb4968a056012 /src/raylib.h
parentb8bd1d2ea68adbf85b05a273df42eab42352a7c2 (diff)
downloadraylib-d003c23ecf6ec22f4811d07cb30fd2c86cf1d190.tar.gz
raylib-d003c23ecf6ec22f4811d07cb30fd2c86cf1d190.zip
Added GetCollisionRayModel
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3986ebcf..12ec5e24 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1053,6 +1053,7 @@ RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphe
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
+RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)