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authorRay San <[email protected]>2018-03-09 11:43:53 +0100
committerRay San <[email protected]>2018-03-09 11:43:53 +0100
commitdf50eada531b54d6771eff81cbe140f9453d54d9 (patch)
tree659719ef12dbdedd9a51c85af0e43ac327c84b40 /src/raylib.h
parent276847eca9290e71baf40c3e9e890efe441aac41 (diff)
downloadraylib-df50eada531b54d6771eff81cbe140f9453d54d9.tar.gz
raylib-df50eada531b54d6771eff81cbe140f9453d54d9.zip
Added new functions
- SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c1d383fd..253f73fb 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -703,6 +703,7 @@ RLAPI void SetWindowTitle(const char *title); // Set title f
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
@@ -805,6 +806,7 @@ RLAPI int GetMouseX(void); // Returns mouse p
RLAPI int GetMouseY(void); // Returns mouse position Y
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
+RLAPI void SetMouseScale(float scale); // Set mouse scaling
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch