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authorRay <[email protected]>2020-12-19 20:05:32 +0100
committerRay <[email protected]>2020-12-19 20:05:32 +0100
commit9097d0b4ef135461867db2889669125da63f9c57 (patch)
tree9206df271a643199043e81a0d57c2a017ab296c6 /src/raylib.h
parentf30354fc35195b1244c32195cc263a67d5d263fa (diff)
downloadraylib-9097d0b4ef135461867db2889669125da63f9c57.tar.gz
raylib-9097d0b4ef135461867db2889669125da63f9c57.zip
REVIEW: CheckCollisionSpheres() params naming
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c780fd80..7f1371f4 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1380,7 +1380,7 @@ RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
// Collision detection functions
-RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
+RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere