diff options
| author | Ray <[email protected]> | 2020-12-19 20:05:32 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-12-19 20:05:32 +0100 |
| commit | 9097d0b4ef135461867db2889669125da63f9c57 (patch) | |
| tree | 9206df271a643199043e81a0d57c2a017ab296c6 /src/raylib.h | |
| parent | f30354fc35195b1244c32195cc263a67d5d263fa (diff) | |
| download | raylib-9097d0b4ef135461867db2889669125da63f9c57.tar.gz raylib-9097d0b4ef135461867db2889669125da63f9c57.zip | |
REVIEW: CheckCollisionSpheres() params naming
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index c780fd80..7f1371f4 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1380,7 +1380,7 @@ RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source // Collision detection functions -RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere |
