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| author | raysan5 <[email protected]> | 2021-10-22 12:21:31 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-22 12:21:31 +0200 |
| commit | befdb5963ecfe86ef0530221b82503cacc0a0abe (patch) | |
| tree | b35c9cc45f82561b7767e667f153b20c91573a7c /src/raylib.h | |
| parent | 83cd22ee5a86bb8c9f901103aa3c842e5d6394ad (diff) | |
| download | raylib-befdb5963ecfe86ef0530221b82503cacc0a0abe.tar.gz raylib-befdb5963ecfe86ef0530221b82503cacc0a0abe.zip | |
REMOVED: `IsGamepadName()`
This function is not required, users can check it with `GetGamepadName()`
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 9f6ce25d..3899113f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed |
