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authorraysan5 <[email protected]>2021-10-22 12:21:31 +0200
committerraysan5 <[email protected]>2021-10-22 12:21:31 +0200
commitbefdb5963ecfe86ef0530221b82503cacc0a0abe (patch)
treeb35c9cc45f82561b7767e667f153b20c91573a7c /src/raylib.h
parent83cd22ee5a86bb8c9f901103aa3c842e5d6394ad (diff)
downloadraylib-befdb5963ecfe86ef0530221b82503cacc0a0abe.tar.gz
raylib-befdb5963ecfe86ef0530221b82503cacc0a0abe.zip
REMOVED: `IsGamepadName()`
This function is not required, users can check it with `GetGamepadName()`
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 9f6ce25d..3899113f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
-RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed