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| author | Ray <[email protected]> | 2017-05-14 18:30:51 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-14 18:30:51 +0200 |
| commit | 026f9829e567749a786cfea134e0e480cf5ba704 (patch) | |
| tree | f05a3c00a39a9bb4bee12184dde982ecfbe2ac67 /src/raylib.h | |
| parent | a63ad0fec4b6c4130b449f3baa608f26f86a276d (diff) | |
| download | raylib-026f9829e567749a786cfea134e0e480cf5ba704.tar.gz raylib-026f9829e567749a786cfea134e0e480cf5ba704.zip | |
Review header comments
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h index a3276d8e..429c26ca 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -6,25 +6,23 @@ * * FEATURES: * - Library written in plain C code (C99) -* - Uses PascalCase/camelCase notation +* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5. * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] * - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * - Multiple textures support, including compressed formats and mipmaps generation * - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps -* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] * - Audio loading and playing with streaming support and mixing channels: [audio] * - VR stereo rendering support with configurable HMD device parameters -* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 -* - Custom color palette for fancy visuals on raywhite background * - Minimal external dependencies (GLFW3, OpenGL, OpenAL) * - Complete bindings for Lua, Go and Pascal * * NOTES: -* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) -* One custom default font could be loaded automatically when InitWindow() [core] +* 32bit Colors - Any defined Color is always RGBA (4 byte) +* One custom font is loaded by default when InitWindow() [core] +* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] * If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads -* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) * * DEPENDENCIES: * GLFW3 (www.glfw.org) for window/context management and input [core] |
