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| author | raysan5 <[email protected]> | 2020-09-21 13:18:53 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-21 13:18:53 +0200 |
| commit | 032b2db3983836474bef3ee45e90967617146e49 (patch) | |
| tree | d60912d85bdc26a545c61ebc1ae3bf78b3467884 /src/raylib.h | |
| parent | 59bbba19a7415d7c40dd33aa9fb6d2a854229a40 (diff) | |
| download | raylib-032b2db3983836474bef3ee45e90967617146e49.tar.gz raylib-032b2db3983836474bef3ee45e90967617146e49.zip | |
REVIEWED: GenTextureCubemap()
Added some tracelog messages
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index e76bdb5b..72e24cb7 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1382,9 +1382,9 @@ RLAPI Matrix GetMatrixProjection(void); // Get // Texture maps generation (PBR) // NOTE: Required shaders should be provided -RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from 2D panorama texture -RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data -RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data +RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture +RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data +RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture // Shading begin/end functions |
