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authorraysan5 <[email protected]>2020-09-21 13:18:53 +0200
committerraysan5 <[email protected]>2020-09-21 13:18:53 +0200
commit032b2db3983836474bef3ee45e90967617146e49 (patch)
treed60912d85bdc26a545c61ebc1ae3bf78b3467884 /src/raylib.h
parent59bbba19a7415d7c40dd33aa9fb6d2a854229a40 (diff)
downloadraylib-032b2db3983836474bef3ee45e90967617146e49.tar.gz
raylib-032b2db3983836474bef3ee45e90967617146e49.zip
REVIEWED: GenTextureCubemap()
Added some tracelog messages
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e76bdb5b..72e24cb7 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1382,9 +1382,9 @@ RLAPI Matrix GetMatrixProjection(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from 2D panorama texture
-RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
-RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
+RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
+RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
+RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
// Shading begin/end functions