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| author | Ray <[email protected]> | 2017-05-10 00:57:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-10 00:57:48 +0200 |
| commit | 0880be638e94bafb49aaa7465973716938306145 (patch) | |
| tree | b569418e5b4204f662b1576a015008694b6a2b2f /src/raylib.h | |
| parent | 7f6b16add4225eb42d85a73fef94ae29b672036d (diff) | |
| download | raylib-0880be638e94bafb49aaa7465973716938306145.tar.gz raylib-0880be638e94bafb49aaa7465973716938306145.zip | |
Renamed RayHitInfo variables
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index b8913c8d..e49081b5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -479,8 +479,8 @@ typedef struct Ray { typedef struct RayHitInfo { bool hit; // Did the ray hit something? float distance; // Distance to nearest hit - Vector3 hitPosition; // Position of nearest hit - Vector3 hitNormal; // Surface normal of hit + Vector3 position; // Position of nearest hit + Vector3 normal; // Surface normal of hit } RayHitInfo; // Wave type, defines audio wave data |
