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| author | raysan5 <[email protected]> | 2021-02-05 19:49:05 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-02-05 19:49:05 +0100 |
| commit | 0f309b9b16c7986c5bda65ff002b7a5b432642d4 (patch) | |
| tree | 38cc02d69e93811475266273b60e5adc60473532 /src/raylib.h | |
| parent | edb54c6cb15800ed9876df962c5fa7153108cb4a (diff) | |
| download | raylib-0f309b9b16c7986c5bda65ff002b7a5b432642d4.tar.gz raylib-0f309b9b16c7986c5bda65ff002b7a5b432642d4.zip | |
REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 4703ea5b..47dfa05f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1378,7 +1378,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals -RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals // Model drawing functions RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) |
