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authorRay <[email protected]>2023-09-02 12:05:34 +0200
committerRay <[email protected]>2023-09-02 12:05:34 +0200
commit0f447f1fb6aeed5e3e807d123978b7feca240d1a (patch)
tree6fb6e36ff2459ee0c7da7312b9026c9f6040b3f6 /src/raylib.h
parentd41e3141f194d82ad0f6667aadac2d96d69bb770 (diff)
downloadraylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.tar.gz
raylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.zip
REVIEWED: Data size type consistency between functions #3168
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 9043a11e..084fb4dc 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1075,10 +1075,10 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
// Files management functions
-RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
+RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
-RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
-RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
+RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
+RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
@@ -1506,7 +1506,7 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
// Model animations loading/unloading functions
-RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
+RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data