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| author | raysan5 <[email protected]> | 2019-04-28 18:23:21 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2019-04-28 18:23:21 +0200 |
| commit | 100c82e369c3b40c2aafe4c1faddd6ee7d37ba6a (patch) | |
| tree | 7b580e25c811b854269af2547a5dda308bf342a6 /src/raylib.h | |
| parent | fc6186a6323029d24ae37b9838fbb509b5aa01f9 (diff) | |
| download | raylib-100c82e369c3b40c2aafe4c1faddd6ee7d37ba6a.tar.gz raylib-100c82e369c3b40c2aafe4c1faddd6ee7d37ba6a.zip | |
Review formatting to follow raylib style
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/raylib.h b/src/raylib.h index dfbebf90..3bd64b3b 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -620,12 +620,12 @@ typedef enum { } GamepadNumber; // Gamepad Buttons -typedef enum -{ +typedef enum { // This is here just for error checking GAMEPAD_BUTTON_UNKNOWN = 0, - // This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though.. + // This is normally [A,B,X,Y]/[Circle,Triangle,Square,Cross] + // No support for 6 button controllers though.. GAMEPAD_BUTTON_LEFT_FACE_UP, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, GAMEPAD_BUTTON_LEFT_FACE_DOWN, @@ -644,17 +644,16 @@ typedef enum GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // These are buttons in the center of the gamepad - GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select - GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button - GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start + GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select + GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button + GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start // These are the joystick press in buttons GAMEPAD_BUTTON_LEFT_THUMB, GAMEPAD_BUTTON_RIGHT_THUMB } GamepadButton; -typedef enum -{ +typedef enum { // This is here just for error checking GAMEPAD_AXIS_UNKNOWN = 0, @@ -667,8 +666,8 @@ typedef enum GAMEPAD_AXIS_RIGHT_Y, // Pressure levels for the back triggers - GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level) - GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level) + GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level) + GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level) } GamepadAxis; // Shader location point type |
