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authorvictorfisac <[email protected]>2016-07-05 11:57:05 +0200
committervictorfisac <[email protected]>2016-07-05 11:57:05 +0200
commit1aecd5be072083e27e4289499865b5681f1ea656 (patch)
tree808159aa95df9b2be5509d83791aa6cad4ddf6b8 /src/raylib.h
parent1b0996fb0bcf68e2a14bc6260c6f2c5366ab033f (diff)
parent2ff2096b36d80078cbda5e61ff77d7fedeeeaeb5 (diff)
downloadraylib-1aecd5be072083e27e4289499865b5681f1ea656.tar.gz
raylib-1aecd5be072083e27e4289499865b5681f1ea656.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 0c9f0280..89fc457f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -794,7 +794,6 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
-void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
Material LoadMaterial(const char *fileName); // Load material data (from file)
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
@@ -853,9 +852,10 @@ void DestroyLight(Light light); // Destroy a
void InitOculusDevice(void); // Init Oculus Rift device
void CloseOculusDevice(void); // Close Oculus Rift device
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
-void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
+bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready
+void ToggleVR(void); // Enable/Disable VR experience (Oculus device or simulator)
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)