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authorRay <[email protected]>2021-08-16 11:06:31 +0200
committerRay <[email protected]>2021-08-16 11:06:31 +0200
commit1b4c58b66f670b521d2f707b3fa1be860738b33a (patch)
tree60f2773b66e8a90e11361a219dce7d0599dfd8b4 /src/raylib.h
parente203fb58c6025e28acec1f7340e185c00a1d3e2a (diff)
downloadraylib-1b4c58b66f670b521d2f707b3fa1be860738b33a.tar.gz
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WARNING: BREAKING: Use `frameCount` on audio
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 2e963ddc..c7b4b282 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -423,10 +423,10 @@ typedef struct BoundingBox {
// Wave, audio wave data
typedef struct Wave {
- unsigned int sampleCount; // Total number of samples (considering channels!)
+ unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer
} Wave;
@@ -438,19 +438,19 @@ typedef struct AudioStream {
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
} AudioStream;
// Sound
typedef struct Sound {
AudioStream stream; // Audio stream
- unsigned int sampleCount; // Total number of samples
+ unsigned int frameCount; // Total number of frames (considering channels)
} Sound;
// Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music {
AudioStream stream; // Audio stream
- unsigned int sampleCount; // Total number of samples
+ unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable
int ctxType; // Type of music context (audio filetype)
@@ -1513,7 +1513,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
// AudioStream management functions
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
-RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
+RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream