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authorRay <[email protected]>2023-03-07 19:48:47 +0100
committerRay <[email protected]>2023-03-07 19:48:47 +0100
commit1b873b028f18486d31bb5c75f6b04a4de4c8d9fa (patch)
tree16c38ad8ccce7f663925b2de141f0c94719a87ab /src/raylib.h
parent3a332d241c1c675c8b581fe3a29e328983642fe4 (diff)
downloadraylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.tar.gz
raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.zip
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 6bc81fe7..9fcece6f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1530,9 +1530,6 @@ RLAPI void PlaySound(Sound sound); // Play a
RLAPI void StopSound(Sound sound); // Stop playing a sound
RLAPI void PauseSound(Sound sound); // Pause a sound
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
-RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
-RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
-RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)