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| author | Ray <[email protected]> | 2023-03-07 19:48:47 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-07 19:48:47 +0100 |
| commit | 1b873b028f18486d31bb5c75f6b04a4de4c8d9fa (patch) | |
| tree | 16c38ad8ccce7f663925b2de141f0c94719a87ab /src/raylib.h | |
| parent | 3a332d241c1c675c8b581fe3a29e328983642fe4 (diff) | |
| download | raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.tar.gz raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.zip | |
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index 6bc81fe7..9fcece6f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1530,9 +1530,6 @@ RLAPI void PlaySound(Sound sound); // Play a RLAPI void StopSound(Sound sound); // Stop playing a sound RLAPI void PauseSound(Sound sound); // Pause a sound RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) -RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) -RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) |
