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authorRay <[email protected]>2021-03-22 20:45:04 +0100
committerRay <[email protected]>2021-03-22 20:45:04 +0100
commit2ce28f75addd22a5b56dc68738e6a72af74f125d (patch)
tree922240e1d418688425ff1a4e4775a8bd2a0985aa /src/raylib.h
parent24dae29a0344823e3a8306f0685664f1580a7751 (diff)
downloadraylib-2ce28f75addd22a5b56dc68738e6a72af74f125d.tar.gz
raylib-2ce28f75addd22a5b56dc68738e6a72af74f125d.zip
WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention - Some internal functions exposed in the API - Some functionality moved to other modules - Reorganized all functions by categories - Make sure it keeps working with OpenGL 1.1 and 2.1
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 8a4466d7..57d306ba 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1244,6 +1244,7 @@ RLAPI void UpdateTexture(Texture2D texture, const void *pixels);
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
+RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
// Texture configuration functions
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture