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| author | frithrah <[email protected]> | 2021-03-19 18:13:55 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-19 19:13:55 +0100 |
| commit | 2f367a905ed7fd525e6629146ddc642531a3c504 (patch) | |
| tree | d0bbfec9bbaf8efaf60e1d3495fe9957c9e2e571 /src/raylib.h | |
| parent | 7a566a07ea92670bf302c3f1a4003b56f42a80ac (diff) | |
| download | raylib-2f367a905ed7fd525e6629146ddc642531a3c504.tar.gz raylib-2f367a905ed7fd525e6629146ddc642531a3c504.zip | |
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)
Co-authored-by: Simon <[email protected]>
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index a871e6a7..ed218b3f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1098,15 +1098,15 @@ RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color c RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle -RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle -RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline -RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring -RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle |
