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| author | Ray <[email protected]> | 2022-11-10 10:17:37 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-11-10 10:17:37 +0100 |
| commit | 3888299bf5f50a828a26ce52e29db41a8764a193 (patch) | |
| tree | 84995c55c77369cf1c4a795f498b0ce2f61e3e29 /src/raylib.h | |
| parent | 7f68c65406a8321ec192adc6abc3142ac48eb071 (diff) | |
| download | raylib-3888299bf5f50a828a26ce52e29db41a8764a193.tar.gz raylib-3888299bf5f50a828a26ce52e29db41a8764a193.zip | |
WARNING: REMOVED: `DrawTextureTiled()`
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 8274ff89..6e549208 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1322,8 +1322,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely // Color/pixel related functions RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
