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authorRay <[email protected]>2022-11-10 10:17:37 +0100
committerRay <[email protected]>2022-11-10 10:17:37 +0100
commit3888299bf5f50a828a26ce52e29db41a8764a193 (patch)
tree84995c55c77369cf1c4a795f498b0ce2f61e3e29 /src/raylib.h
parent7f68c65406a8321ec192adc6abc3142ac48eb071 (diff)
downloadraylib-3888299bf5f50a828a26ce52e29db41a8764a193.tar.gz
raylib-3888299bf5f50a828a26ce52e29db41a8764a193.zip
WARNING: REMOVED: `DrawTextureTiled()`
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 8274ff89..6e549208 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1322,8 +1322,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
-RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
-RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
+RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f