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authoraiafrasinei <[email protected]>2024-03-07 13:28:11 +0200
committerGitHub <[email protected]>2024-03-07 12:28:11 +0100
commit3b7be851515bf8ec4d9585352a5df8ba5aa85ac0 (patch)
treef44af34c88922f0f90d39e1837c7ec08d30b3ff4 /src/raylib.h
parentfccdfa7926260339a66a5590c0246f4c158c5970 (diff)
downloadraylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.tar.gz
raylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.zip
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c8f765ec..3c54abac 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
// Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
-RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
+RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position