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| author | raysan5 <[email protected]> | 2018-12-26 23:44:16 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-12-26 23:44:16 +0100 |
| commit | 414c3ee1f97c2c939d68b1b99a72feec1e29112a (patch) | |
| tree | 2e175f24f4c63dea0dcced5f9947e1c59e23642b /src/raylib.h | |
| parent | 91a7b0e5ef7fbb3f58ebbf93e62512e96a5caf57 (diff) | |
| download | raylib-414c3ee1f97c2c939d68b1b99a72feec1e29112a.tar.gz raylib-414c3ee1f97c2c939d68b1b99a72feec1e29112a.zip | |
ADDED: DrawTextureQuad()
Useful for tiling and offset parameters definition.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index a51c957f..8535f8d5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1090,8 +1090,9 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely. +RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters +RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) @@ -1120,7 +1121,7 @@ RLAPI int GetGlyphIndex(Font font, int character); // NOTE: Some strings allocate memory internally for returned strings, just be careful! RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending -RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf) +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style) RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!) RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!) |
